Autor: Gast Thema: Alpha 13 Status and Release Notes  (Gelesen 289 mal)


  • Gast
Alpha 13 Status and Release Notes
« am: Freitag, 11.Dez 2015 - 09:05 Uhr »
Komplette Release Notes auf der Homepage Link ist unter Quelle angegeben.

All the Other Stuff


Added: Car batteries can now be repaired with repair kits
Added: Potassium nitrate formations to the world
Added: Specular to female shaggy hair
Added: Kitchen sink harvesting
Added: Light to the new spot light.
Added: Clay harvesting, you now get clay lumps directly from harvesting clay. Changed all recipes using clay to use clay lumps.
Added: Destroyed stone harvesting
Added: Cinderblock harvesting
Added: Oven harvesting. They yield scrap metal and additionally scrap cables and short metal pipes if disassembled with a wrench.
Added: New player death animations, specific to being shot in the head, chest, each arm and leg
Added: Torch idle sound
Added: Oil mining and refining. You can find oil deposits in the desert and mine them to get oil shale. Oil shale is refined into gasoline in the beaker
Added: Random cars to roads, and replaced old wasteland voxel cars with new mineable prefab cars
Added: Ingredient based crafting time to all cooked items. Recipes are now calculated by how long each ingredient takes to cook rather than a generic time
Added: Car harvesting. Players need to use a wrench to get parts from it. Parts include small engine and batteries (30% chance), radiators and oil (505 chance), and springs, scrap metal, and cloth (100% chance)
Added: UNET networking
Added: Sand recipe from crushed sand
Added: Corn meal and honey to canned food loot group (Joel)
Added: Honey to tree stump loot
Added: harvest to planted trees and stumps
Added wood log recipe and wood log harvest (Joel)
Added: Sub biomes grass patches with cars in them to the wasteland biomes.
Added: Spider zombies are back in regular spawn groups
Added: scrap hatch, made from 10 scrap metal, upgrades take 5 scrap metal
Added: Vault hatch which is made from steel ingots, springs and is upgradeable
Added: Campfire harvest
Added: Insulation to skullcaps and unified them using extends feature
Added: Insulation to bandanas and unified with extends
Added: Shade and enclosure effects on core body temp added
Added: weathersurvival console command: weathersurvival on/off
Added: Machete weapon
Added: Chainsaw blade item to rare automotive parts group
Added sledgehammers and schematics to working stiff tools
Added: First aid schematic to rare medical
Added: Particle effect for first person breath in cold environments
Added: LODs for new zombie nurse model.
Added: All brick blocks (not ramps, stairs etc) are now repairable with cobblestones, and can upgrade to reinforced concrete with concrete mix and a repair tool. They are downgraded to solid wood frames
Added: All concrete (square) blocks can be upgraded to reinforced concrete and repaired with concrete mix
Added: Blue to the ambient of the snow biome and green to pine forest sky spectrums
Added: All new blocks and items to the english localization file
Added: unique footstep sounds for walking on trash
Added: Inside and outside corners made from concrete and steel
Added: Mocap puke anims to fat zombie cop
Added: Scrap stairs and reinforced scrap stairs
Added: Burnt wood can be upgraded
Added: Hooked up new block hold/fire animations
Added: Player made wooden outside corners can be upgraded all the way to steel
Added: Mobs can’t spawn on flag to all master blocks which means zombies can only spawn on terrain blocks
Added: Wooden pillar recipe
Added: Scrap iron pillars, concrete pillars and steel pillars
Added: All pillars can be upgraded to steel
Added: Rebar pillars that can be upgraded to concrete
Added: Lumberjack loot, they drop warm clothing and rare tools
Added: A new decapitation blood effect.
Added: Repair cost to player made doors
Added: 3rd person sack animation (Hold and Fire) to  Player Controllers
Added: Poles drop wood debris
Added: New hd zombies to english localization
Added: Wedge 60 blocks that can be upgraded to steel
Added: New control board machines and ducts to factories and sawmill POIs
Added: Faster snappy iron sight transitions to all weapons
Added: All wood wedge 60’s can be upgraded to steel
Added: A new larger wilderness pond to rg
Added: A new mouse sensitivity algorithm that changes it based on normal and iron sighting
Added: New nail gun use animation
Added anvil, calipers, and tool and die set as new tools for the forge replacing molds
Added: Stone recipe made from 10 small rocks
Added: debugweather — will dump all weather data to console/log file. Please run this command when you encounter bugs with player temperature issue, and include your log file in bug reports.
Added: new decayed brick corrugated metal gable block
Added: Red tea to the game, made from Chrysanthemum plants which cools you down.
Added: Butcher to machete
Added: New bucket hold animation,
Added: Shit to the new toilet loot and you can throw it.
Added: Recipe for new large bed. Large beds give better resting bonuses.
Added: New a new ammo swapping radial menu just press and hold ‘R’ with the desired weapon equipped and you will see your ammo choices for that weapon.
Added: Male and female hide armor and recipes
Added zombie bears
Added:  New player level up sound
Added: Burnt Forests now randomly appear outside of the desert and snow
Added: Lakes, these still need work
Added: Chainsaw schematic item and added it to loot
Added ak47 schematic item and loot
Added toilet open and close sounds
Added water source 8 as a block you can collect with buckets and jars
Added: New zombie screamer female zombie. She replaces the spider zombie who use to call the dynamic horde
Added: You can now scrap plant fiber clothing
Added: Military weapon schematics to military loot
Added: Rocket launcher schematic to rare books loot
Added: Gun jam sound to sniper rifle when it’s fully degraded
Added: A relax animation for when the player is idle
Added: Duct tape as an ingredient to more recipes


Changed: Potassium nitrate to coal material so it mines easier
Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
Changed: Less chance for fog in all biomes
Changed: Create real physics and collision for thrown rock and thrown pipe bomb
Changed: Improved attack anims for all mocap characters
Changed: Barbed fences now slow down players and zombies
Changed: Players run slower up hill and faster downhill. Players run backwards slower
Changed: Tweaked walk and run speeds
Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
Changed: Removed gunpowder charge from the game
Changed: All recipes that used gunpowder charges to use gunpowder instead
Changed: All blocks that dropped potassium to drop potassium nitrate powder
Changed: Trees now only drop wood planks
Changed: All recipes made from tree trunks now use wood
Changed: Nerfed Fire Ax damage to stone and metal
Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees
Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
Changed: Improved rock form 01 to look less flat
Changed: Lowered block damage on stone and fire axe
Changed: unified all shaggy hair and beards to use one texture
Changed: Beer dehydrates players
Changed: Increased damage on tnt to match new block damage health
Changed: If you are drunk you are immune to stun
Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
Changed: Rebalanced repair on tools to fit new block health scheme
Changed: Renamed wood planks to “wood” and changed the icon
Changed: All recipes that used sticks now use wood
Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
Changed: Removed all legacy stew recipes and items
Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
Changed: Boiled water has a 10% chance of giving you dysentery
Changed: Unified some wood frame recipes
Changed: Cannot pick up cinder blocks
Changed: 3rd person camera distance so death animations can be seen
Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
Changed: Stone now drops a few iron fragments when you harvest it
Changed: Stone axe and fire axe are now “butcher” tools
Changed: Increased minimum feather drops from nests
Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
Changed: Increased size of wasteland hubs and small cities
Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
Changed: Increased chance for it to rain
Changed: Set spring to stack 500, set stack limit on headlight to 50
Changed: block hold animation to same as idle
Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
Changed: All block damage of all weapons. Materials are all now a hardness of one
Changed: Removed cornmeal listed individually from legacy loot system
Changed: Added a chance for clothing loot on zombies
Changed: Tree stumps can now drop any medicine group item instead of just painkillers
Changed: honey now cures infection stage 1, since honey is a natural antibiotic
Changed: Antibiotics no longer give wellness.
Changed: Increased vitamins wellness gain from 0.5 to 1
Changed: Sledgehammers have a chance to sprain legs
Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
Changed: Removed wasteland car from project
Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
Changed: Door frames are made of weak wood and weak metal respectively
Changed: Small spike traps to be wood weak
Changed: Reinforced wood metal was too shiny
Changed: Removed all water gain from food
Changed: Grain alcohol lowers wellness
Changed: Increased chance for automotive loot in working stiffs crates
Changed: Tweaked auger damage for new block hit points
Changed: Spider zombies are no longer scout zombies, but a new female zombie is
Changed: wood upgrades to all cost 5 wood
Changed: Added random ore back to all biomes
Changed: Updated rocket launcher textures
Changed: Bacon and egg recipe uses meat and eggs
Changed: Harvesting crops via e or destroying them yields the same
Changed:  Wood weak material is harder to destroy
Changed: Wooden desk to use wood weak material instead of cloth furniture group
Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
Changed: Adjusted material hardness for a wood weak and metals.
Changed: Moved all opaque textures to a single atlas for better performance
Changed: Updated medicine cabinet texture
Changed: Reduced chance of finding loot in cars
Changed: Increased cooking times of some items
Changed: Reduced block damage on knives
Changed: Reduced nail gun nail velocity
Changed: Removed santa hat
Changed: Updated green wallpaper textures to HD
Changed: Renamed hunting rifle bolt to hunting rifle receiver
Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
Changed: Removed tungsten from the game
Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
Changed: Renamed handlebars to be spelled correctly, and icons, etc
Changed: Reduced zombie counts in biomes except wasteland
Changed: Male denim jacket to look like denim instead of leather
Changed: Chainsaw is now made from parts that have quality range and can be crafted
Changed: Rebar frame recipe to 10 short metal pipes
Changed: Updated load screens with current recipes
Changed: Removed sticks from the game all things are crafted from wood
Changed: Removed hive blocks from game
Changed: Moved many block id’s for extending properties with the new inherit code
Changed: Many loot container sizes so the minimum is 4 wide and 2 high
Changed: Updated the blood effects for body impacts
Changed: Slowed auger fire rate, reduced rays and increased damage
Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
Changed: Unified all railings with master blocks
Changed: Pine forest spectrums, its darker at night and more natural looking
Changed: Stack size of wood to 1000
Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
Changed: Hard metal door recipe to use 10 forged iron
Changed: Overhaul the repair, upgrade, damage loot and pickup gui
Changed: smaller text size of E text
Changed: Removed day & time moved it into the new map stats window
Changed: Removed item name that is held in hand it’s now visible only in inventory and in the new item inspection window
Changed: Removed old fat zombie from the game
Changed: Gas can hand model and world model is now the gunny sack
Changed: Deleted old gas can assets
Changed: Books now give item recipe instead of mold recipe
Changed: Increased clay yield per block as clay has become a core forging ingredient
Changed: wood frames are now weaker
Changed: Renamed leather hat schematic leather hood schematic
Changed: Removed leather strips from the game
Changed: Leather is now used for leather repair
Changed: Increased hide drop from animals to support leather at a more granular level
Changed: Increased leather count needed to craft leather armor
Changed: Reduced health on deer and pigs.
Changed: Removed all molds from the game
Changed: Toilets no longer fill water jars, but are loot containers.
Changed: Most player made loot containers are 10 x 9
Changed: Increased clay lump stack limit to 500
Changed: Wood weak has more block stability
Changed: Cobblestone frames take 10 wood and 5 plant fibers
Changed: Loot timer size to be closer to the upgrade/downgrade circle size
Changed: Updated plant fiber clothing meshes
Changed: Players do not collide with backpacks any more
Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
Changed: Increased cost to craft a stone axe.
Changed: Removed last of the moldy molds
Changed: With the addition of the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
Changed: Most item weights to be scrapable with the new system
Changed: Zombie bears attack you from the normal zombie range
Changed: Old level up sound is now new skill gained sound
Changed: Dirt is a little harder to destroy
Changed: Reduced chance for infection and stun on normal zombies
Changed: Reduced chance for infection on fat zombies
Changed: 32 bit builds are now forced to quarter resolution textures to save memory
Changed: Removed hazmat zombies
Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
Changed: Updated exploding zombie cop effect with a completely new one.
Changed: Removed filling jars from toilets
Changed: Old beds and mattresses can no longer be picked up
Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don’t have to wait a long time and you can clean up your inventory of small remnants.
Changed: Recipe of bedroll to take 10 cloth
Changed: Ammo wording to rounds on ammo and ammo schematics
Changed: All ingots have been removed instead we now have forged iron and forged steel.
Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
Changed: Updated loading screen with the proper recipes and tips
Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
Changed: Removed all mattress half blocks from all prefabs and the game
Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
Changed: Old sinks to metal so they harvests faster
Changed: metal strips are removed from the game, now tools are repaired with forged iron
Changed: Set multi-block on store sign prefabs
Changed: Removed old snow zombies
Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.


Fixed: Placing Chair Rotation is Off
Fixed: City Hubs not randomly rolling their size
Fixed: When old rejoining a game you cannot track your friend
Fixed: Land claim does not protect the supposed area
Fixed: Block id 921 and 922 drop scrap metal when broken and leave girders when falling (Joel)
Fixed: Leveled loot not working properly on Multiplayer
Fixed: SpawnEntity playerid minibike does not work
Fixed: Typo in the sounds.xml related to hornet fly
Fixed: Tube drywall made of wood and now drops wood debris
Fixed: Some mushrooms are under rocks/invisible
Fixed:  metal street lamp stores signposts break down into destroyed stone
Fixed: blocks that are supposed to slow players down like barbed wire
Fixed: Zombie cop loot container not big enough for all loot
Fixed: green metal roofs dropping wood debris
Fixed: Concrete trim now drops destroyed stone
Fixed: Dead shrub sounds like grass when hit, now it sounds like wood
Fixed: Torches attach to wall in a weird way
Fixed: Rockets exploding on water surface
Fixed: MaxGenerationDistance from center in RWG not working
Fixed: Goggles have no durability
Fixed: Pickaxe to do correct block damage
Fixed: hovering over landmine sets it off
Fixed: Log cabin recipe was broken
Fixed: Debug info carries over from sp to servers
Fixed: Wrench range
Fixed: Wrench losing durability when hitting air
Fixed: Creative Mode is only available in Navezgane
Fixed: All grass that was possibly dropping grass instead of plant fibers
Fixed: Spelling of caffeine in buffs
Fixed: Minibike moves on its own up hills
Fixed: Chopping down trees no longer damages player
Fixed: Using minibike to jump through a wall
Fixed: Player Kills awarded endlessly even though player killer is not involved
Fixed: Chat box closes when dying
Fixed: Zoom function stutters/snaps
Fixed: Recipe swapping when closing crafting and reopening
Fixed: Improved walk and run animation playback speeds on players so they skate less
Fixed: Run/walk playback speed so full speed runs are played correctly
Fixed: Specular on cowboy hat
Fixed: Some keybinds activate on releasing key
Fixed: Own explosions killing oneself count as kills
Fixed:  Lighting pipe bomb doesn’t play sound
Fixed: Enabling voice ingame causes error when trying to talk
Fixed: Generic death animation
Fixed: Specular/Shiny animals at dusk/night/dawn
Fixed: Eye specularity now reflects the environment
Fixed: Auger Damaging Blocks Around Your Target Block
Fixed: Null reference when pressing escape while joining server
Fixed: Null reference error on new game menu
Fixed: Black spots and strange map tiles after reconnecting to dedicated server (Chris)
Fixed: Black skies on Mac/Linux
Fixed: Some mesh particles from digging dirt were spawning black in sunlight
Fixed animal harvest bug giving too much meat
Fixed: Dead mountain pine billboard bug
Fixed: Torch light so it’s on the torch instead of behind players
Fixed: Wrong ceiling blocks in modern cabins
Fixed: Random NRE on dedi
Fixed: Stairs in cinema are rotated wrong
Fixed: Wooden Bow could not be repaired
Fixed: scrap Iron Spike is upgraded with metal not wood
Changed: Crossbow now uses wood for repair
Fixed: Save Game gets broken after disconnect when server did not respond anymore
Fixed: Player data error on Dedi & MP
Fixed: smoothing on skullcap
Fixed specular on concrete textures
Fixed: Player names can be ceen through walls
Fixed: Animation for eating does not sync with item count
Fixed: Campfire sounds are different between game types
Changed: Added another stage to infection. The first version can be cured with honey or antibiotics and has no negative side effects. After 24 hours it transitions to the traditional infection, stage 1,2,3 and 4.
Fixed: Some icons having a white line around the corners
Fixed: Dropped doors fall through the world
Fixed: It is now possible to build a tree house
Fixed:  Bear not affected by safe zones
Fixed: window03wood could be shot through
Fixed: Oversized lampshade in top floor of apartment building
Fixed: Bad block rotations in old west jail
Fixed: Lit pipebomb can be collected without exploding
Fixed: Can now shoot through frames
Fixed: Dedicated server checks for non-allowed characters in game name (Christian)
Fixed: Allowed characters for game names are now: “A” – “Z”, “a” – “z”, “0” – “9”, “.”, “-“, “_”
Fixed: Coffee and Chrysanthemum are now unified like other crops, they cannot be taken, but must be harvested
Fixed: Exception: Unrecognized stat modifier type
Fixed: Exploding arrow splash damage travels through blocks
Fixed: Water in buckets
Fixed: Fixed zombie stuns: bullet/explosion damage stun is not based on player stamina.
Fixed: Hornets and dogs turn into gore instead of a human looking carcass
Fixed: All hold types so items that use burlap sack for a hand item are held correctly
Fixed: Damage decal on some blocks going through too fast
Fixed: Tazas stone axe so it can harvest, and it now extends the regular stone axe so everything should be unified except for its unique attributes
Fixed: Lead and clay fall exploit
Fixed: Wood debris providing infinite resources
Fixed: RMB function for repair tools locks in when opening inventory/map while RMB is upgrading
Fixed: Duct tape cannot be scrapped
Fixed: Fast degradation of mp5
Fixed: Chainsaw harvest triggers multiple destroy events on e.g. trees
Fixed auger mining through two blocks
Fixed: Iron sights have recoil
Fixed: zombies cannot see through frames
Fixed: Candle table awarding torch when broken
Fixed: Azalea blocks tree seed placement
Fixed: Connecting to a server with steam://connect/ links
Fixed: Can’t join a coop game a friend is in if the host is not your friend
Fixed zombie crawler bite animation
Fixed:  Null Ref – EModelZombieUMA.Update
Fixed: campfire giving too many stones on harvest. Now it gives half the recipe on destroy
Fixed: Recipe on log cabin being too cheap
Fixed repair on a bunch of blocks
Fixed: Plains Tree Blocks Wood Frame Placement
Fixed: State of hatches not properly saved on relogging
Fixed: Coffins making cloth sounds when destroyed
Fixed: Campfire dupe get 2 for 1
Fixed: Out of Memory ERR Dedicated MP
Fixed: Players spawn not exactly on their sleeping bag
Fixed: Splinting a sprained leg slowed you down
Fixed: Floating trees in new house backyard
Fixed: Falling blocks have no audio
Fixed: Place animation of minibike chassis was playing wrong animation
Fixed: Backpacks dropped by players should not support anything
Fixed: Updated collision on sleeping bag to prevent seeing through cave exploit
Fixed floating geometry on level 3 vault door
Fixed: Lines missing between server info in browser
Fixed: z fighting in afro hair
Fixed: Too many chunks in cache when dedicated server is empty
Fixed: UV error on house door LODs.
Fixed: Windowed mode won’t go to 1920 x 1080 without a restart
Fixed: Various headgears not hiding hair and enabling hair back when removed
Fixed: Applied splint is not modifying broken leg speed
Fixed: Air drop appears to levitate in place and not fall for a very long time
Fixed drinking fountains were incorrectly rotated in stores and the school
Fixed: Collapsing large gas station roof from bad stabilit


With the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. That said we removed the craft timer and loot timer menu and server options from the game
Added: Console ListEntities shows item type on dropped items
Added: Server config value “ServerDisabledNetworkProtocols” which is a comma separated list of networking protocols not to be used. Possible values: unet, raknet, steamnetworking

Known Issues

Not all items and blocks have a descriptions
Lots of things we missed that’s why we need your help.
Madmole is my little brother

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