Autor: Adebar Thema: Alpha 15.1 Hits The Streets!  (Gelesen 519 mal)

Offline Adebar

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Alpha 15.1 Hits The Streets!
« am: Mittwoch, 07.Dez 2016 - 22:09 Uhr »
Hey Survivalist,
We’ve just released Alpha 15.1 Patch. Which includes many important fixes, improvements and new additions including Steam Trading Cards, Badges, Profile Backgrounds and Emoticons.

Also if you wanting to know more about our Progress on Alpha 16 check out Madmole’s Dev Blog with weekly updates.

For those of you that experience any problems please use your steam client to delete local files and reinstall the game. Also wiping your player profile data might be helpful. To delete the saved game and player profile data delete all files and folders that reside here: C:\Users\yourName\AppData\Roaming\7DaysToDie


Added: Steam trading card support and content
Added: Steam badge support and content
Added: Steam profile background support and content
Added: Steam emoticon support and content
Added: Logging of lost package count on UNET
Added RSS output to the “Time:” log entries on Win/Linux
Added: Wrote selected language to log
Added harvest event to wood spikes


Improved output of console command repairchunkdensity
Zombie limb dismemberment rebalanced
Player need more XP to reach the higher levels
Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
Slight audio pitch shift difference between entities and player + a tiny random shift for variation
AudioSource footsteps adjusted for better spacial awareness and close range zombies
AudioSource_Creatures tweak for better distance differences
Impact audio sources updated for better distances
Prop shaders spec updated to match Unity standard – better lighting
Damaged wood spikes only need to be repaired once
Zombie cops have a vulnerability
Increased hit points of vending machines


Remove Player Spawns in the Wasteland
Duplicate any item in zombie corpse
When new players join a dedi the gamestage recalculates, gives only 1 zed each
Area protected by invisible land claim block
Viewing the map preview tool after creating a save game causes issues
Drowning Sounds Missing
Viewing the map preview tool after creating a save game causes issues
Weapon attached flashlights project a wrong shadow of part of the gun
Ammo amount indicator does not appear after respawning while wielding a weapon.
XInput spam on some dedicated servers
Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
Zombiespawn is triggered in owned POI by players w/o bedroll in it
Crafting queue does not advance after slot is cancelled
Dupe assembly items with sorting button.
Several clothing pieces are missing their texture on Linux/Mac (Sheen)
Pickup of stone shovel
Pistol cannot be picked up after being dropped
Wrongfully closed/opened traders
Player interactions not alerting zombies MP,SP,Dedi
Dupe items using full backpack and lootcontainer
Zombie pathing not working right with catwalk stairs and catwalks
Clientside-NRE when shooting zombies with AK on dedi
Launcher gives error when the config is corrupted
Campfire Dupe from forum and youtube find
Zombie Miner invisible spots on face
Audio getting cut off before finished
Solve issue for CSC walking away unharmed from running zombies
Horde groups can spawn a wider selection of zombies (as intended)
High server load when Telnet connection is force closed by client
Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
Gravel paths (to ore veins) do not show in the snow biome.
Increase time between UMA zombie spawns during bloodmoon
Vending machines are limited to a x8 claim modifier
Zombiecorpses cause invisible collision pillars when moved
Mining helmet too bright fix (change intensity from 2 to 1)
Using kill me results in the gamne getting stuck in the death anim
Wrong burn value of hay bales
Updated some networking related messages
Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
Not all arrows and bolts are using proper ballistic arcs
Minibike book pretends to teach wheels recipe
Fixed female long hair
Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
Traders sell wrench and claw hammer schematics
You can place a block inside a corn plant, overwriting it
You can plant a crop seed on top of the one you just planted, wasting it
Beer sign is missing economic value

Known Issues

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
Some rare duping methods still exist.

Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.