Official Desolation Redux Update v0.3.2
Client Files Changelog v0.3.2
Added: Localization for dsr_ui config
Added: Name/Init/Damage attributes to EditMapConfig function
Added: Book 1
Added: Fuel Barrel as buildable item
Added: dsr_ammo_base & dsr_magazine_base classes
Added: cfgBuildables and cfgVehicleParts to stringtables
Fixed: Magazine .hpp file names
Tweaked: Damage is now stored into vehicle parts as ammo
Tweaked: UI HUD Icons
Tweaked: Ducttape updated to A3 version
Tweaked: A3 objects moved to own config file
Removed: Oilrig/NuclearTower buildings
Server Files Changelog v0.3.2
Added: Weapon progress level now effects weapon handling.
Added: New animations for drinking and eating.
Added: Ability to block building on marker areas. (Marker name's has to be: "BlockedBuildingArea_0","BlockedBuildingArea_1",etc...).
Added: Eating coocked meat now increases your blood level.
Added: Bans, Kicks, and other AntiCheat warning messages are now stored to built in log and .rpt.
Added: Added warning message if libredex.dll is not found!
Added: AI Markers to AdminTools
Added: Improved anticheat and added new features like TP check!
Added: "tacs_bacpacks" addon to mission.sqm files.
Added: Knife to loot tables.
Added: Ability to disable spawnpoint selection menu. (When false unit will be spawned to a random zone).
Added: Player stance and grass now effects the distance on zombie agro.
Added: VehicleManager uses now .hpp files for configs.
Added: Server password and load id are now sent in initServer as params.
Added: New function: BASE_fnc_editString.
Added: Ability to toggle autoRefuel from fuel pumps.
Fixed: Required items are now checked before the repair/remove/.etc starts.
Fixed: Player rating goes to positive when in a vehicle. (This way other players can get in, in the same vehicle)
Fixed: Ability to melee zombies.
Fixed: PluginManager's "Get" functions are now more user friendly. Also wiki for most functions are updated!
Fixed: Removed old "dsr_ports" and "dsr_flashlight" addons from chernarus mission.
Fixed: Animations for drinking and eating.
Fixed: Timings in doAnimation functions.
Fixed: DesoDB/ApmsDB no longer spams rpt when killing player with no uid.
Fixed: Display of amount of spawned Vehicles.
Fixed: Animal group size when despawning, is now saved correctly.
Fixed: Ability to remove owned base buildings.
Fixed: Airdrop message is now displayed when crate has been dropped.
Fixed: Vehicle has no longer backpacks in it's inventory when spawned via admin menu.
Fixed: Removed ability to lock watercathments and fireplaces.
Fixed: On spawn player no longer changes unit! (now "player" script can be used in initClients)
Fixed: Improved GlitchPunisher!
Fixed: Fixing bikewheel uses now bikewheel instead of car wheel.
Fixed: Updated southzagoria map as chernarus_2035.
Fixed: Canceling building works correctly.
Tweaked: Unit data is now set in DB_fnc_loadPlayer.
Tweaked: Toolbox is no longer required when using tire repairkits.
Tweaked: Locations are now created on client start function.
Tweaked: Setup fresh unit loadout is now done performed by client.
Tweaked: Changed DesoDB plugin name as ApmsDB
Tweaked: All ai.s will not attack players.
Tweaked: Zombie ratings are now -10k when spawned to make ai.s shoot them.
Tweaked: Updated "Death Message" and "Unconscious" text type and font.
Tweaked: DS_var_inCombat returns now false instead of null when not in combat.