Changelog The Forest ab v1.0

  • Hey Everyone,

    Here’s an update, addressing some of the bugs that have come up recently and also adding in new brightness and contrast sliders.

    -Increased draw distance of target and some other small structures

    -Added new brightness/contrast sliders

    -Added in option to use legacy eye adaptation instead of dx11 eye adaptation

    -Fixed bug where disassembled upgraded stick would no longer work with cloth

    -Fixed issue with disassembling upgraded enemy club

    -Fixed upgrades on modern axe disappearing on load

    -Fixed dx9 tone mapping too dark in inventory

    -Fixed lake in snow glowing blue at night

    -Fixed drying rack showing log icon instead of stick icon in book

    -Fixed items in world placed in holders such as bones or chocolate bars visible over inventory in some rare cases depending on where player saved

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • V1.06 changelog

    • Fixed mouse losing focus on some multi-monitor setups
    • Fixed held map looking partially transparent when outside if using unity ssao
    • Fixed area in Cave 9 where you could climb out of cave
    • Item tooltip now accounts for item properties such as decay state to force a refresh when hovering between different inventory views of a specific item (ie: hovering from a fresh rabbit to a spoilt rabbit will properly refresh the UI)
    • Fixed bug where you could fall out of cave entrance near end of game if crouching when entering
    • Fixed bug where players couldn’t pick up new outfits if they had already previously filled up all their clothing spots
    • Fixed saving when holding the sharing tray causing issues with deleting items
    • Fixed cancelling some ghost structures with a single log added dropping 2 pickups to the ground
    • Fixed missing number amount in rabbit skin item tooltip
    • (Multiplayer) Host can now choose whether clients are allowed or not to use the built in debug console
    • DS - Fixed interval timer counting time while no player is connected
    • DS - Fixed time calculation precision issue causing time to no longer getting properly accounted for at some point
    • DS - It is now possible to choose whether clients are allowed or not to use the built in debug console, either with the "allowcheats <on|off>" entry in the config file or "-allowcheats" command line parameter
    • Fixed typo on one of the story pickups
    • Fixed issue with stealth armor value sometimes incorrect when loading a save
    • Fixed ponds and lakes appearing totally black if material quality was set to lowest
    • Fixed camcorder videos not playing correctly on 32bit machines

    Edit: Added a small additional fix


    • Fixed bug with creative mode in single player not working correctly

    If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • V1.07 changelog

    • Fixed intermittent bug where birds looking for spots on high areas such as tree platforms or tree houses could get stuck in a loop and crash the game
    • Player survival stats (ie fullness) no longer update until loading in a game is completely over
    • ds - Added possibility to define a custom folder for saves, either add -savefolderpath <path> as command line parameter or use the "saveFolderPath" entry of the config file
    • ds - Added fps limiting options, set “targetFpsActive” and “targetFpsIdle” in the config file to define desired values when server has players or not

    If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • V1.08

    • Fixed issue where some PC’s could get stuck on R to load in Forest due to shader warm-up taking an extremely long time
    • DS - In game browser, fixed server request timing out before fetching all available servers (decoupled server data fetching from UI element creation, improved time to create UI elements, lowered refresh rate of the UI grid when adding new rows)
    • Fixed stashing a weapon while lighting it on fire possibly breaking the burning upgrade and also possibly leaving lighter in a state it cannot light any weapon on fire anymore
    • DS - Fixed issues with config file parameter
    • (Multiplayer) Fixed difficulty not properly synced with clients after loading a saved game
    • (Multiplayer) Discovered passengers are now preserved after dying

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • V1.09 changelog

    • Fixed lizard and stealth armor limited to 9 pieces each (instead of 10)
    • Fixed issue where loading text animation could sometimes reverse briefly before filling
    • Fixed standing fires in caves being lit when approached, and turning off when actually lit
    • Fixed chopped body parts flying away from body when first cut
    • Fixed not being able to place stealth armor type on upper left thigh of armor rack
    • Fixed specific tree type not dealing damage when falling
    • Fixed spelling mistake in ‘Polluted’ Water text in inventory
    • Fixed sheen for recently picked up items frozen in single player in inventory
    • Fixed some small gaps between cliffs and terrain
    • Fixed player sometimes being dragged underground in drag away cutscene
    • Performance - Optimized skinning on player_net
    • Performance - Optimized animator and cpu usage on placed artifact
    • Updated buttons for PS4 controller icons
    • Improved Small tree billboard lod distance
    • Fixed arrows sometimes not registering hits on enemies
    • Performance - Optimized trees around players in multiplayer
    • Audio - Improved wind panning
    • Audio - Fixed an issue where multiple fmod studio listener’s could be active at the same time
    • Audio - Fix yacht door missing sound fx
    • Audio - Fixed missing dying audio when dying fast or instantly
    • Fixed small glitch where pond edging was visible outside of terrain
    • Fixed small tree billboard popping off too soon compared to other plants
    • Disabled dark backing of mp loading screen to make it more seamless
    • Improved readability of needed items in book
    • Fixed some amounts needed in book being incorrect
    • Caves - Fixed some wrong props in some caves depending on order player loaded caves in
    • Caves- fixed area you can get stuck in Cave 1
    • Fixed small sapling normals looking incorrect with some ambient occlusion settings
    • Performance - Improved ambient occlusion, newest version of ambient occlusion should run 2x faster
    • Performance - Lowered z padding of volumetric lighting
    • Improved some rock lods to be less noticable
    • Fixed ghost leaf renderers tanking framerate when lots were placed
    • (multiplayer) Optimized shadows for multiple players
    • (multiplayer) Fixed issue with flame thrower not always setting enemies on fire for clients
    • Handwritten text added back to To Do list in Survival Book
    • Improved skull lamp texture resolution
    • Fixed opening survival book while being revived sometimes breaking player movement
    • Can no longer open options menu during dead screen (fixes bug where this could break controls)
    • Fixed pause menu sometimes able to get stuck on screen at start of plane crash scene
    • VR - Fixed glow under MP player visible when inventory is opened in caves
    • VR - Added skull icon on respawn in multiplayer, clearer text and made controllers visible
    • VR - Ik tracked arms now smoothly blend on and off when transitioning into cutscenes/full body animation
    • VR - Fixed player sometimes getting stuck in collision or falling through floor when entering caves
    • VR - Fixed some bone armour pieces visible on player when equipped
    • VR - Ik arms now blend off when controllers are not being held
    • VR - It's possible to catch fish now with the spear
    • VR - Holding trigger now reverses the direction of the spear, to make it easier when throwing over the shoulder
    • VR - Fixed other players visible in overlook area during end game cutscene
    • VR - Fixed unable to place rabbits in rabbit cage
    • VR - Fixed missing vhs tape visuals
    • VR - Performance - Optimized which ui cameras are active
    • VR - Fixed missing plane crash audio
    • VR - Fixed wrong head mesh visible in ghost mode and dead screen
    • VR - Controllers are now visible in MP injured state and hanging in cave sequence
    • VR - UI outlines for delayed actions now have full rectangle instead of just 2 lines
    • VR - player names are now visible in MP
    • VR - Stick marker flag icons are now visible
    • VR - Fixed hands sometimes appearing to stutter when moving
    • VR - Added option to hold melee weapons in left hand
    • VR - watch face now turns on/off when looking at it
    • VR - Increased distance yacht lod switches in
    • VR- Fixed seam visible on players neck
    • VR - Fixed issue where vr could sometimes get ultra low settings when starting after playing the regular version of the game

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • PC v1.10 changelog

    • New weapon added: Crossbow and crossbow bolts
    • 8 New structures added (removed names to avoid spoiling surprises)
    • New buildable item: hang glider
    • New creature type added
    • Added fuel gauge to chainsaw and removed UI fuel bar
    • Added throw away animation to hairspray when empty and removed UI fuel bar
    • Overworld map now includes mountain area in the far north and improved how many functions
    • (multiplayer) Fixed case where host would not be able to kick or ban cheating players
    • (multiplayer) Fixed cases of players names not being visible to host
    • (multiplayer) Fixed case where clients could instant kill other players using mods
    • (multiplayer) Fixed cases of players being able to damage other players buildings using cheats even if building destruction was set to off
    • Fixed one maple tree type not reacting to explosives unless player was extremely close
    • Fixed several cases of sunlight leaking into caves when it shouldn’t
    • (multiplayer)Fixed case where other players could appear locked in place after being revived
    • Fixed overly dark small red plant when ambient occlusion was enabled
    • Fixed some tabs in survival book having strange subtle pattern on them in some lighting
    • Fixed excess dropped head bombs still ticking/light flashing as if they were about to explode
    • New art for headbomb
    • (multiplayer) Fixed loading icon getting stuck on screen after dying while entering a swim cave
    • Fixed log sleds flying away when loading a save game with bodies stored in the sled
    • (multiplayer) fixed end boss charge animation missing for clients
    • Fixed fire damage audio getting stuck on sometimes when killing end boss
    • (multiplayer) Fixed enemies not always reacting to hits with shorter weapons as client
    • (multiplayer) Fixed clients unable to walk through destroyed chunks of foundation walls
    • Caves - fixed hole in cave 3
    • Caves - fixed hole in cave 6
    • Fixed paper money in inventory having wrong texture when sheen effect was visible
    • Fixed missing audio when hovering aloe, and stick bag in inventory
    • Fixed dropped arm using different model than held arm
    • Updated dead tree bark texture
    • Updated spec passes on some plants
    • Fixed frost screen not lined up
    • Darkened blood screen
    • Removed bobbles from plant 19
    • Added in new volumetric clouds option
    • Improved look of tree billboards
    • Improved performance and lighting of end sting scene
    • Improved look of large lake in middle of world
    • New underwater fog and caustic effects
    • Smoother light flicker on lighter
    • Fixed small area near yacht where ocean could be seen through
    • New reflection without player in cave water
    • Fixed underwater cave icons blurry
    • Optimized cpu usage on fire warmth system


    Here’s a small hotfix to today’s patch release.

    • Fixed issue with save games with gardens having chance to kick players
    • Set volumetric clouds off by default in the presets
    • Fixed an issue with unused gpu test grass that could crash some games
    • Fixed area in cave that was flooded with water when it shouldn't have been

    edit: updated 32bit and VR versions to latest


    Here are some more fixes for last night's update:

    • Fixed area where you could fall through ocean at edge of world
    • Fixed left over underwater cave entrance that lead to nowhere
    • Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves)
    • Added possible fix for radeon 5 and 6 series cards that were having issues launching game

    If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


    Added some additional fixes:

    • Fixed end boss vanishing if all players leave area
    • Additional possible fix for radeon series 5 and 6 cards

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

  • DagiWeh

    Hat den Titel des Themas von „v1.0“ zu „Changelog The Forest ab v1.0“ geändert.