A17.2 Is Out!

  • Blood Moon Frequency

    • This option allows the player to set a minimum amount of days for when the blood moon hordes appear. In the menu the player can disable them, have them daily, every 3 days, default weekly, once every two weeks and once every 30 days.

    Blood Moon Range

    • Here the player can change how many days can the actual blood moon day randomly deviate from the frequency setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency


    • We added a property to the serverconfig.xml that allows server owners to change the maximum amount landclaims per player.

    XP Multiplier

    • Players can increase or decrease the overall experience gained. To suit the XP speed for the length of game they desire.

    Adjustable Block Damages

    • Players: Players can decrease or increase their damage dealt to blocks
    • AI: The damage dealt to blocks by normal AI
    • Blood Moon AI: The damage dealt to blocks exclusively by AI during blood moon horde time

    For serverowners:

    Added: serverconfig property “UserDataFolder” to specify where all generated data on the server is stored, including generated RWG worlds

    Added: new properties “XPMultiplier”, “BlockDamagePlayer”, “BlockDamageAI”, “BlockDamageAIBM”

    Removed: old properties “BlockDurabilityModifier”, “ZombiesRun”

    Changed: TerminalWindowEnabled default is set to true

    Please be sure you are using these properties in your serverconfig.xml:

    <property name=”BloodMoonFrequency” value=”7″ /> <!– What frequency (in days) should a blood moon take place –>

    <property name=”BloodMoonRange” value=”0″ /> <!– How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency –>

    <property name=”BloodMoonWarning” value=”8″ /> <!– The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. –>

    <property name=”LandClaimCount” value=”1″/> <!– Maximum allowed land claims per player. –>

    <property name=”BlockDamagePlayer” value=”25″ /> <!– How much damage do players to blocks (percentage in whole numbers) –>

    <property name=”BlockDamageAI” value=”100″ /> <!– How much damage do AIs to blocks (percentage in whole numbers) –>

    <property name=”BlockDamageAIBM” value=”100″ /> <!– How much damage do AIs during blood moons to blocks (percentage in whole numbers) –>

    <property name=”XPMultiplier” value=”100″ /> <!– XP gain multiplier (percentage in whole numbers) –>


    • Option to disable texture streaming
    • Sleeper check if chunk ready for spawning
    • Launcher cleanup function for generated RWG worlds
    • Hits between animals of the same exact class are ignored
    • Log message for how much XP you got from different sources during your last level
    • AI FindDestroyPos far to close mode and randomized starting edge check
    • AI Destroy Area can randomly trigger when close but has a long path (higher % with lower intelligence)
    • AI Destroy Area will try far mode if normal unreachable
    • AI Destroy Area states, so seek time and attack time are separate
    • Landclaims now have a radial menu access to either show bounds to help building or remove them, if you dont want to destroy them by hand
    • Logging when player makes levels
    • Clamping to huge xp gains and changed giveselfxp to allow huge numbers
    • A “Blood Moon Warning” option.


    • Decreased sleeper despawn delay to 45 and added passive despawn delay of 10 seconds
    • Meat stew only uses 5 meat. Added animal fat to Recipe. Now it gives 50 max stamina and 25 health
    • Steak and potato meal now only use 5 meat but require 2 mushrooms. Now it gives 50 max stamina and 25 health
    • Increased chance for rare medicine at traders
    • Bartering now changes final price instead of reducing/increasing markup.
    • Gravel trails in the desert are more visible
    • Vehicles no longer collide with small rocks. Updated small rock texture.
    • Upgraded rock texture resolution to 512.
    • Added acid to traders
    • Increased the duke value of raw meat
    • Nerfed barter perk sell rates to half of what they were.
    • Cut sell rate from .2 to .15 value
    • Reduced amounts of food for sale at traders
    • Increased width of newContinueGame window, panels and gameoption control
    • Dropped usage of settings ini file, everything is controlled by Unity’s preferences system again
    • Increased chance to play power attack grunt sounds
    • Increased radius of dog and wolf controllers
    • Increased probability of bones on gore blocks and body bags
    • Gore blocks and body bags can drop nitrate
    • Increased probability of coal on burnt blocks
    • Reduced repair cost of claim blocks
    • Slightly reduced the depth of the topsoil to make finding ore easier
    • Optimized counter sink, cupboard corner, deco pole round, tile broken, metal rail.
    • Reduced “static” memory usage for map data, reduces amount of RAM required, more pronounced on bigger maps
    • Vending machines no longer have prepared food or raw ingredients, only canned food and drink
    • Increased quality tier of items found in loot
    • Renamed Bone Shiv to Bone Knife


    • Buried supplies show as empty when they’re not should make same as satchels.
    • Placed landclaims are printed in the console for everyone to see.
    • Sleeper volume final room bungalow_06 (Eric)
    • ERR Unknown particle effect: impact_bullet_on_resourceWood when shooting air supply crate
    • Snowberry extract uses it’s instead of its in description
    • DismemberChance can not stack correctly between buffs, items, and perks
    • Lowered stamina cost for jumping is not mentioned in parkour description
    • Spawn probability of radiated zombies is not scaling
    • Sleeper despawn range to a tighter range
    • When in the prefab/world editor, then starting a game the party carries over
    • Dismemberment NRE spam
    • Scrapping paintbrush exploit to dupe paint.
    • Clients do not see the vulture death animation (dedicated)
    • Buff kills dont share XP.
    • NRE while holding “R” and fast mouse wheel scrolling to another slot with item in it.
    • NRE when trying to remap with the number “9” key
    • Players torch ignores game settings.
    • Exploiting gun/auto turret and nailgun for free unlimited nails.
    • Nail gun nails dupe
    • Clear sleeper quests can’t be completed
    • Scrapping dupe exploit
    • Lower loot abundance may not be working
    • EntityAlive MinEventContext Tags not being updated
    • Duping thousands of gas cans (disabled equip when in a vehicle)
    • Invisible zombies for P2P and dedi clients
    • Animals are not displaying attack animation for clients
    • Issue with having 2 finding white river supplies quests.
    • Dupe exploit using task manager to close client when on a dedi.
    • Consumeable dupe via mouse and inventory use.
    • Vending machines dont add time to rented days.
    • VM dupe using partial stacks.
    • Clients cannot hear the running blade trap sound loop
    • When placed singly pallets placed on other will fly off, when base is removed
    • Chicken was using legacy shader ( Chicken texture is incorrect
    • Bicycle doesn’t fall over for clients, only the wheels do
    • Vehicles placed on a client face north and then rotate to placed rotation
    • Auto turret damages are not matching the damage of their ammo
    • Bicycle dismounting causes player movement to lock and lose toolbelt items
    • Small rocks, corn and dead corn were not using local uvs
    • Players always score sneak damage in pvp when crouched
    • Goth clothes are not in loot lists
    • Dupe items with destroying a container and using “E” key at same time its destroyed.
    • Score achievements replaced by gamestage based achievements
    • Fire axes did not play power attack grunt sounds
    • Dogs and vultures are not attacking properly
    • ModArmorMuffledConnectors should be a stealth class mod
    • Achievement Playing Doctor was not working
    • PerkHealingFactor is incompatible with some other forms of healing
    • Despite being turned off blade traps can still be herd spinning (faintly)
    • Wrong (repair) upgrade path and burn value on wood spikes
    • Wedge60 tip corner top was hiding adjacent faces when it shouldn’t
    • Descriptions for modArmorMuffledConnectorsSchematic and modArmorAdvancedMuffledConnectorsSchematic are switched
    • Ping doesn’t show correctly on the server browser
    • Wrong loot group assignment for vehicle parts in zombie loot drops
    • Exiting game after placing campfire cancels trader quest.
    • Vultures fly backwards (made SetState clear reverse if left on and force some upward motion in StartAttackReposition)
    • Dart traps require forged iron to build but forged steel to repair
    • Buildings and signs etc are popping in a short distance from the player
    • Glass placement preview is impossible to see on most none squared shapes
    • Clients can see entities when walls don’t render anymore
    • P2P connection issues, Skipping LiteNetLib connection attempt, no IP given
    • Landclaim “Show bounds”, also shows for inactive lcb’s
    • No Kill / Kill Allies only lead to some buff/features not working.
    • Worlds without any water source in XML fail to load
    • Quest rewards dont reflect changes to XP multiplier.
    • Puny GOD mode does not make you invulnerable
    • Error when changing female character’s hair
    • Airdrop in prefab editor
    • Chat font size to what it was before
    • Zeds get confused when spawned on top of shelves
    • Server browser errors after a dedi having issues
    • Hitting ESC during RWG previewer generation will cause NRE
    • Clear part for sleeper quests now also works on/for old savegames

    Known Issues

    • RWG Generation is not in its final state. Work is currently being done to improve roads, towns, terrain, generation speed, and world size. These changes will come in a later A17.x patch once they are ready.
    • In some scenarios double swing may still occur
    • Tool damage localization is different than actual value
    • RWG: Floating POIs (Minimal occurrence now)
    • Trader Jen has a deep voice
    • Trader Rekt is nicer than usual
    • Charismatic Nature is still in need of improvement, buff works for 5 seconds and 5 seconds it does not
    • Scrapping items in crafting queue while re-logging may go lost
    • Crafting speed bonus and mod slots do not properly apply to workstations after being closed
    • Clipping into blocks to see through terrain
    • Shotgun driver loses sound on 4×4 after a while
    • Workstation tools do not refresh the recipe list when the tools are installed
    • Can use torch and flaming arrows as light underwater
    • RWG preview tool localization
    • Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
    • Mining helmet light doesn’t show for other players
    • Client molotovs thrown down from an edge not working as good as Host
    • Hatches don’t always open on the first try
    • Player model jumps forward of the player camera when accessing an auto turret inventory
    • Turrets will not target self when set to do so
    • Player can consume any consumable while mounted in vehicle but will not get the buff/debuff
    • Resolution does not always save when >1080p options are available
    • Burning shaft mod flame effect can transfer to other items on the toolbelt
    • Healing other players with RMB doesn’t work
    • Self medicated is not working properly. Not being able to purchase perk is intended.
    • Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106
    • If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
    • White lines may occur on imposter POIs
    • Some Linux users experience problems
    • When using REALLY excessive amounts of resources they may vanish in cement mixer’s crafting queue
    • Chunk corruption errors
    • Showbounds for landclaims shows a box instead of it actual infinite size for y
    • Illness buff may not properly run out
    • Nightvision goggles are not very effective

    Quelle: https://7daystodie.com/a17-2-is-out/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.