Beiträge von Adebar

    Hallo zusammen!

    Heute geben wir euch 20.5 Stable mit Korrekturen für Abstürze und auch eine Korrektur für die Drohne, die Probleme in MP verursacht.

    Wir sind uns der folgenden Probleme in Bezug auf diesen Build bewusst:

    Es gibt Berichte, dass das Discord-Overlay das Spiel zum Absturz bringen kann, bitte lest hier. Bitte scrollen Sie zu "Overlay-Probleme".

    EOS-Problem mit macOS Monterey, ihr könnt weiterhin ohne EAC spielen, bis dies von EOS behoben ist.

    Die Party-Stimme für macOS funktioniert derzeit nicht und muss von EOS in einem zukünftigen Update behoben werden.

    Party-Voice wird derzeit unter Linux nicht unterstützt, wir warten auf eine Korrektur durch EOS.

    Wenn du nicht auf macOS Monterey bist und abstürzt, kannst du versuchen, das Spiel ohne EAC zu starten oder die 7dLauncher.exe direkt aus dem Spielordner zu starten. Wenn du dann spielen kannst, toll, aber bitte hilf uns, indem du den Absturz über den unten stehenden Link meldest.

    Wenn Sie immer noch abstürzen, nehmen Sie sich bitte die Zeit, einen Fehler zu melden, nachdem Sie dies gelesen haben:

    Before you post a report:
    You have to be logged in to the forum to report a bug. Before reporting bugs: Read through the Known Issues and search for your issue (CTRL+F) to see if it was…

    Wenn du immer noch abstürzt, bevor das Spiel startet, benötigen wir dein launcher.log und das anticheatlauncher.log.

    Bitte stellen Sie diese in einem Fehlerbericht unter dem obigen Link zur Verfügung.


    Aufgrund von Beschränkungen seitens Microsoft kann sich bei zukünftigen Updates der Speicherort des Mods-Ordners ändern.

    Diese Einschränkungen führen dazu, dass sich der Mods-Ordner nicht mehr im selben Installationsordner wie 7 Days to Die befinden kann.

    Sie können den Speicherort des UserDataFolders im Spielstart festlegen. Der Mods-Ordner kann dann in diesen Ordner verschoben werden.

    Fügen Sie Folgendes in die Befehlszeile ein:





    Der UserDataFolder kann auch in der Datei serverconfig.xml festgelegt werden.




    <property name="UserDataFolder" value="C:\MyServer\Users\TFP\123456\MyDediSaves" />


    A20.5 b2


    Der Server-Browser zeigt nun eine Warnung an, wenn die Ergebnisse das Suchlimit erreichen

    Lokalisierungsdateien werden auf eine gültige Kopfzeile getestet und zeigen entsprechende Fehler an


    Die EAC-Kompatibilitätswarnung unter Windows 11 wurde entfernt


    Voice-Chat schlägt fehl, wenn ein Spieler in einer Mehrspieler-Party stimmberechtigt war, dann das Spiel verlässt, um ins Hauptmenü zu gelangen und dann dem Spiel und der Party wieder beitritt

    Der Voice-Chat wird für den letzten Teilnehmer der Gruppe nicht gestartet

    EAC-Fehler nach Eingabe des Server-Passworts

    Spielerberichte wieder aktiviert

    UserDataFolder und SaveGameFolder erlaubten keine relativen gamedir-Pfade

    PartSpawn im POI-Marker zieht keine Teile aus Mod-Ordnern

    XUi FilledSprite-Ansicht wird bei Positionsänderungen nicht richtig aktualisiert

    Drohne verursacht überschüssige Daten in der Spielerdaten-.ttp-Datei auf dem dedi

    Übersetzt mit (kostenlose Version)


    Hello everyone!

    While the majority of the team is heavy at work on Alpha 21, we are excited to give you A20.4 b42 stable today!

    Server owners will need to
    add/modify these 2 new properties in the serverconfig.xml. These filters will help players find your server.

    <property name="Region" value="NorthAmericaEast" />

    Values must be one of the following:

    NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Europe, Russia, Asia, MiddleEast, Africa, Oceania

    <property name="Language" value="English" />

    Values: Use any language name that your players would expect to search for. Should be the English name of the language, e.g. not "Deutsch" but "German". This is a filter name only and DOES NOT SET the language for players.

    If no region is entered on the server end, you will not be able to find the server.

    For everyone who played EXP:

    There is no change between b41 and b42, we just had to adjust the buildnumber.

    A20.4 b42 changelog:


    • Language selection under Video > UI. Defaults to the platform's language (on Steam the language that is selected in Steam for the game, otherwise the host system's language)
    • EOS P2P networking for cross platform P2P games
    • Destroy area attacks partial blocks it moves into
    • AI ApproachAndAttackTarget decreases path update rate at farther distances
    • Path generation canceling on a new path request
    • Cr console command u, utimed and ue parameters


    - Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder

    • Screenshots are stored in <UserDataFolder>/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)
    • Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.
    • Reduced sleeper volume attack target time
    • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame "Shadow Distance" setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user's output screen resolution.
    • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
    • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
    • Favorite and history servers are now stored independently of Steam
    • Removed display name from non-lootable produce baskets
    • Improved path generation state switching and aborting
    • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).


    • Giving the same command line argument to the dedi multiple times causes exception but no startup abort
    • Errors in dedi config does not cause the server to immediately shut down after the errors are logged
    • Client side NRE spam after kicking a player with ESC menu open
    • Opening the map on a controller attempts to open On Screen Keyboard
    • Vulture sleepers flapping when spawned
    • Cases of falling into ground if chunk colliders reallocated during baking
    • Rare invisible chunk colliders if changed and cleared during baking
    • Drone's light doesn't affect player stealth
    • Junk drone dye not applying to all tint parts
    • Drone dye displays differently between clients and hosts Dedi and P2P issues
    • Only the first Drone Cargo Mod can be added by drag and drop
    • Ranged actions doing tool belt notifies more than once per execute
    • Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
    • Silly votes and actions conflict with each other.
    • Activating quest marker at POI can reset adjacent POI
    • Robotic turrets stop working when placed higher than where the player is standing
    • Removed Unity Screen Selector option from game launcher as Unity does no longer support this
    • 2 wheeled vehicles are very good at climbing vertical walls
    • Zombie pathing/digging can fail/struggle when the player is too far underground
    • Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity's SHADOW_CASTER macros to correctly handle shadow pancaking.
    • Server list not updating the table when new data for an existing entry comes in
    • Changing server list sorting did not apply until filters are changed or a new server shown
    • Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
    • Playing doctor achievement triggers without proper requirements
    • Billboard shapes had inconsistent harvest events
    • Players can be damaged and rag dolled by vehicles on log in
    • Treasure chest appears in the same spot as previously looted treasure chest.
    • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
    • Typo with some repair lists using forged iron could not be repaired


    Alpha 20.3 b3 Hotfix

    Hello Survivors!

    This hotfix addresses a change in the Twitch authentication so our users can still use Twitch integration after the end of February.

    A20.1 b6 changelog:


    • Show Stability makes a clearly different green for max and darkens colors every 1m of world space


    • AI destroy area is canceled when damaged by an entity
    • Updates to downtown_strip_05 based on player feedback (e.g. texture issues, sleeper adjustment, etc.)
    • Updated to house_modern_18 based on YT player feedback. (made path more obvious, added torches, added triggers so sleepers arent' left behind, etc.)
    • Updates to remnant_skyscraper_01 based on feedback.
    • Updated house_construction_01 and house_construction_02 with new art props
    • Updated remnant_business_0205, updated with new art and shapes
    • Updated store_book_01, store_clothing_01, store_electronics_02, store_grocery_01, store_gun_02, added new art and new shapes
    • House_modern_23 (TIER4) Changes made based on feedback
    • Updated restore power and sleeper configuration for countrytown_business_04 based on player feedback.
    • Warehouse_04: added floor trims inside warehouses, fixed mispainted textures in bathrooms and kitchen's floor, replaced shelfs to prevent zfight.
    • Remnant_waste_01: replaced sinks for sink shape inside ice cream store. Improved destroyed ceiling
    • Updated downtown_strip_10 based on player feedback.
    • Downtown_filler_27 (TIER3, search, clear) removed door frame simulating door that was permanently closed to avoid confusion
    • House_modern_23: changes made after level designers meeting feedback
    • Reworked all couch harvests to give some of the main resources on the destroy event instead in the middle of the harvest
    • Slightly increased the probability of books found in book piles and crackabook shelves
    • Downtown_filler_23. Replaced bank upper windows for bulletproof. Replaced old fuse boxes. Fixed trigger not properly linked to door.
    • Updated loot probability and quality templates to better align with the new loot stage system
    • Added and updated loot probabilities with a ProbT2Cap template to prevent empty loot containers and/or missing loot items at high loot stage where ProbT3 is not available
    • Mailboxes now have a higher chance to spawn archery, spear, and needle and thread books early game
    • Reworked tiered chest loot to better reflect POI difficulty
    • Reduced the amount of aloe cream found in backpacks
    • Increased the chance to find acid in sinks and chemical sets
    • Added another low chance to find vehicle wheels in PassNGas crates
    • Warehouse_04: final loot room sleepers volumes rearranged to hold at least two feral. Replaced fake scrap metal rollup doors for steel ones. Fixed mispainted texture in perimetral wall
    • Reorganized the furniture helpers to prevent unwanted block rotations hiding adjacent block faces due to mixed block types/properties
    • Moved cabinets, cupboards, and bookshelves to a new player crafted helper block (same recipe as before)
    • Moved the storage crate and writable storage crate to their own recipes (same recipe as before)
    • Moved the old chair out of the furniture helper and gave it its own new recipe
    • Added produce baskets, pallets, and empty clothes shelves to furniture helper
    • Updated preview thumbnail JPGs for part_loot_t1 through t5.
    • Penetrator Perk now references the Lever Action rifle instead of the Marksman rifle
    • Updated Localization for furniture helper blocks
    • Drone description no longer references the ability to fight
    • Reduced ammo loot counts by ~15 to 30%
    • Reduced amount of ammo found in yellow zombie loot bags from large to medium group
    • Reduced amount of ammo found in blue zombie loot bags from 2 large rolls to 1
    • Updated colliders and xml on all arrow slits to work like iron bars
    • Yes Arlene, it's time to take the Christmas tree down! Removed Christmas themed items from loot.
    • Improved AI destroy area trigger percents/distances, stun handling and capped spread to allies
    • TerrDestroyedWoodDebris now harvests 1,2 wood instead of 3 to be better aligned with the cost of frame shape blocks
    • Mmetal_weak to Mmetal on stoves to match other appliance HP pools
    • Increased the max HP from 5 to 100 on lootable backpacks, duffle bags, sports bags, and purses to help prevent premature loot loss
    • Added quick exit keyrack to POI oldwest_business_13.
    • Large_park_01 moved kiosk 1 block to the back, added extra floor under it
    • Farm_04 made changes so it's no longer easy to reach and kill final sleepers before triggering. Fixed mispainted textures. Changed quick exit for roll up door.
    • Farm_08 locked front door. Added light pointing at the quest's entrance.
    • Removed restore power quest from lot_downtown_filler_01
    • Clean up and rename junk drone console commands to jd for local player data and jd clear for clearing.
    • House_old_tudor_06 to new RWG standards.
    • House_old_bungalow_08 for new RWG country residential.


    • Remnant_downtown_12, mispainted textures
    • Terrain density covers satchel in warehouse_04
    • Missing paint behind curtains in house_old_ranch_01.
    • Missing paint in gas_station_07.
    • In body_shop_01, loot room sleepers on rooftop spawn within players view
    • Terrain water blocks can be broken and sent flying in block shape by the splash damage from Rocket HE rounds.
    • Distant and/or low resolution reflections/lighting on arrows are pink
    • Inaccessible cabinets in house_old_ranch_06.
    • In POI oldwest_business_12 sleeper stuck between 2 bookshelves.
    • In POI house_old_victorian_05 nightstand and bed clipping into window ledges.
    • House_old_modular_06 z fighting on exterior.
    • Diner_03 density issue on roof.
    • Diner_03 bathrooms need stall art update (restaurant booths, commercial sink, mirror, easy exit, etc.)
    • House_old_modular_08 zfighting on exterior windows
    • POI canyon_gift_shop has extra blocks.
    • Survivor_site_09 zfighting on watch tower.
    • Fastfood_04 terrain hole under car.
    • Treasure maps calculate location from 0,0
    • Confuse does not affect vehicle controls.
    • Active drones can duplicate
    • Drone manager duplication
    • Drone can fall under bedrock and get stuck
    • JunkDrone stay command sync error with clients that could cause multiple drones.
    • Remove the "and fight" from the Robotic Drone's information localization
    • JunkDrone case where teleporting away was not creating a nav object for the unloaded chunk.
    • Handled a case where picking up the junk drone was not fully cleaned up from the player data.
    • NRE caused by highlighted text in inventory search field
    • UI button hover scale effect only playing once per button per game session
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster
    • HUDStatBar not working with "statcurrent" for "ActiveItem" when holding a paintbrush
    • Playtest and give feedback on countrytown_business_06 Ruby's
    • Downtown_filler_30 (TIER3, clear, search): sleepers showing through ceiling and birdnest clipping through awning
    • Workbench not crafting multiples of items correctly if output slots full and placed directly into player inventory.
    • Workbench duplication bug
    • Can not shoot through bunkBedFrame
    • Pathing incorrect ladder height check if open to sky
    • SMG and Desert Eagle holosight location update.
    • Adjusted collision to close out gap between the door and the frames of all cellar doors and shutters that allowed player interaction behind them
    • Inconsistent resources and scaling on military armor recipes
    • AK47 and Pump Shotgun holosight location update.
    • Tactical AR holosight scope offset for dot alignment.
    • Holosight dot position updates for Iron Crossbow and Compound Crossbow
    • Holosight dot position updates for Lever Action Rifle and AutoShotgun
    • Structural Integrity is not recalculating when block pillar is recreated
    • Fixed Slightly tweaked Scope Camera offsets and dot placement for Reflex scope on pipeShotgun
    • Playtest and give feedback on countrytown_business_13 The Dead Rooster
    • Missing textures and sleeper volume issues in downtown_filler_13 based on player feedback.
    • Sniper Rifle holosight dot update.
    • Attempting to generate a world with Seed: ActableCravings results in a KeyNotFoundException
    • Scrolling too fast in part selector causes NREs
    • Show Stability could show old colors
    • Playtest and give feedback on commercial_strip_01
    • Using Advanced Generation to generate a 4k world results in an Argument Out Of Range Exception
    • Cellar door and shutter open/close issue
    • Explosion of water fix would cause chunk regen to never resume
    • ChangeBlocks handling of clusters with recursion
    • Farm_07 mispainted texture in kitchen cabinet next to stove
    • Achievements aren't working
    • Fixed not tied to build : Cut Gamestage Achievements in half
    • Switching between Steam offline mode and online within one savegame results in different player profiles/saves
    • Restore power host melee desync
    • Fixed zfighting on exterior windows at house_old_bungalow_11.
    • In POI motel_01 sleepers in final room do not spawn until after player is inside room
    • Door unlocked in house_old_victorian_01
    • House_mansard_06 unstable cellar door
    • Zfighting and missing paint at POI bank_01
    • Exit sign in courthouse_med_01 is too low.
    • Floating TV's in bank_01.
    • Bank_01 zfighting
    • Action_time_shift index out of range.
    • Using Twitch teleports while in a workstation UI does not close the UI.
    • Added missing IndexName property for chandelierLight to work with restore power quests
    • Origin shift could cause objects to fall through world
    • Vehicles and drones are using repair kits without showing the minus inventory icon on the HUD
    • Path node otherheight bad in cabin_11
    • Arrow slit AI exploit ("Zombie Forcefield". Other shapes/rotations can/will allow setups like this, but they are not nearly as convenient)
    • Falling ragdoll ground hits did not do damage or AI handling
    • Imposter issues on rwg_tile_downtown_t
    • Updated missing paint on attic ceiling corners in house_burnt_01
    • Updated missing paint on attic ceiling corners in house_old_bungalow_06
    • Having a full inventory and equipping a tool or weapon deletes currently selected hotbar item
    • Player bedroll and vehicle locations are displayed in the console
    • Deleted two utility poles in the trader tile to remove an exploit
    • Occasional NullRef's when decapitating wolves, mountain lions and deer as client on dedicated server
    • Door near loot room was unlocked in POI oldwest_business_13.


    EVR Strom von Namalsk

    Externer Inhalt
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Hello Survivors!

    A19.6 b8 is now available on stable.

    The build features some twitch integration bug fixs and full support of 14 languages. Stay tuned Alpha 20 is coming!

    A19.6 Changelog


    Supported languages now are translated and supported for our Twitch Integration


    Set cooldown to 0 causes actions to not populate.

    • Twitch login early timeout bug
    • Cooldown bar could get stuck if party members left while bar was mostly full
    • Queued Twitch Actions will auto refund after 60 seconds of not being able to be performed
    • Closing Twitch Options window too fast after connecting could cause an NRE
    • Re-ordered global cooldown settings to be lowest to highest


    Gerade eben wurde auf dem Summer Game Fest der Trailer für Elden Ring eröffentlicht.

    Erscheinen tut das Spiel am 21.1.22

    Externer Inhalt
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Hallo erstmal,

    also Wipe NEIN, das ist meiner Erfahrung nach bei solchen Updates nicht notwendig. Was aber nicht heißen soll, dass es mit unter nicht schaden kann einen Wipe zu machen. Den macht man ihn nicht und es kommen warum auch immer Fehler auf und man muss es machen, dann ist es schade um den erspielten fortschritt.

    Bezüglich Mod, da gibt es zwei Seiten halt. Normale Mods und Overhaul Mods.

    -Normale Mods wie Stack Size Increase usw kann man benutzen man sollte sich aber Bewusstsein, dass es zu Crashes kommen kann.

    -Overhaul Mods wie Darnessfalls zb da muss man leider abwarten bis die Modder alles auf die neuste Version geupdatet haben.

    Official Alpha 19.5 Stable Release Notes


    • First version of Twitch Integration.
    • What it holds for you guys:
    • Voxel mesh pooling
    • Chunk decal and model dither fading
    • Distant terrain decreases mesh detail when farther
    • gfx dtmaxlod console command
    • Allow selection of steering mode on controllers by pressing DPad down


    • FindTagInChilds does not make garbage
    • Improved Show Stability colors
    • Distant POIs to use a shared material
    • Improved chunk LOD update
    • Optimized chunk object handling and frame timings
    • Optimized terrain mesh generation
    • Optimized terrain control textures to not update with every mesh update
    • Optimized distant terrain tile size
    • Optimized VoxelMesh AddMesh
    • Optimized distant terrain render order


    • Zfighting at barn_02 (window/loot container)
    • Dedi servers fail to update bedroll locations after pickup
    • Block previews have differences in shading at night
    • Block preview for normal blocks leaking a mesh on each update
    • ItemClassBlock CreateMesh having to destroy unneeded colliders
    • Empty voxel meshes were being created
    • Distant POI mesh and material leaks
    • Distant POIs could load and leak extra invisible objects
    • Chunk LOD update not using XZ center for distance

    Quelle: https://community.7daystodie.c…-integration-goes-stable/

    A19.4 Highlights are:

    • Fat Hawaiian HD makes his debut in A19
    • A new ambient sound system with new content
    • The fix for the bed shared by everyone, at least nobody had to freeze!
    • The long awaited fix for AP rounds
    • A command to disable cursor snapping when using the gamepad, see if you like it!


    • New ambient sound system and content
    • Add focused block to DebugShot
    • Command line argument "-disablecursorsnapping" to disable cursor snapping when using gamepad


    • Disabled Christmas themed loot items
    • Enabled new skin for fat zombie
    • Store electronics_01 chest is now unlocked


    • Falling Debris Entities Cause Rapid Damage during Fall-Duration
    • AP rounds not working as expected
    • Explosions on a bed changes everyones spawnpoint to that bed
    • Many of the ground textures are flickering
    • Removed remnant blocks in business_old_06
    • Writable Storage Box does not have label on bottom side
    • Block palletBrownBoxesTile has an intact bottom cap
    • Imposter for business_old_06 is now properly updated
    • NRE when interacting with junk sledge or turret spawned from debugmenu no longer occurs
    • Previous Tab / Next Tab keys does now work while in vehicle
    • Gamepad now steers exclusively with the left thumb stick
    • Achievement for broken leg now triggers
    • Updated item names to support achievement


    Wichtiger Hinweis, der Moddb link leitet euch zur Veralteten Version von Anomaly, die neuste Version rc23 wurde vor 2 tagen veröffentlicht

    Hier der Changelog für rc 23:…omaly-15-pre-release-obt/

    ladet euch die Version rc19 runter, sind etwa 10gb. Danach müsst ihr nur noch auf Version rc 21.22.23 updaten was nochmal rund 6gb sind.

    Hier der Download link:…NeinwOIKsVhxl28RRCOY/view

    rc 21…86yExMaHYC77o6siuaHi/edit

    rc 22…DO2B4WI_AzhsEgiI2LCB/view

    rc 23…RrRgx4Rm4sKw1x4iOjpU/view

    Ihr könnt auch bei rc 22 bleiben und euch ne Mod für die Mod runterlanden.…ir-revolutionnzkmod30-mod sind auch knapp 10gb und diese einfach in rc22 rein kopieren.

    Zweites Update für Namalsk:

    Update: 16. Dez.

    Added: barrel fireplace into Vorkuta church

    Tweaked: lowered main menu music volume

    Fixed: gate placement in compound north of Lubjansk area

    Fixed: brensk bridge train crossing

    Fixed: dry toilet placement in Tara sawmill

    Fixed: green guard tower placement at BK-T08

    Fixed: several deerstands that were non climb-able

    Fixed: fire barrel position in Sebjan mine

    Fixed: floating stone next to BK-L02

    Fixed: camera clipping issues in athena resarch institute side office building stair case

    Fixed: camera clipping issues in Athena 2 surface buildings

    Fixed: camera clipping on the roof of the Seraja military base main building

    Fixed: camera clipping issues in a1 underground

    Fixed: it was possible to get stuck next to A1 entrance

    Alpha 19.3 Stable is out!

    TFP wishes every single one of you Merry Christmas and a great start into 2021!


    • Network layer encryption
    • Connection rate limit
    • More feedback on clients on why they are not allowed to connect
    • Message on the client when they got disconnected because the server is shutting down
    • Wandering horde zombies are not alert, so stealth attacks work on them
    • Wandering horde 1 second delay between spawns


    • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
    • Deleted old player StealthScreenOverlay and goggle eyed effects
    • Improved supply plane drawing
    • Optimized MinEvents finding of tranforms
    • Optimized MinEvent ActionRemoveParticleEffectFromEntity
    • Enabled Christmas themed loot items


    • Can't target, shoot or repair through Molotov Effects
    • Set player made door stability support to false to prevent AI exploitable building
    • Console command "water" hidden by console command "thirsty"
    • DecoManager large FPS drops when saving to a slow drive
    • DecoManager written log always having a count of 0 and added duration
    • ZombieOldTimer has no flame particles
    • Weighted Head can Still go into Machete/Knife/Bone Knife
    • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
    • ItemActionQuest now respects the current toolbelt size
    • Large localization mods breaking client connects

    Quelle: https://community.7daystodie.c…c/22970-alpha-193-stable/

    Hier mal 3 Screenshots die ich während meiner Runde gemacht habe.…iledetails/?id=2307727457…iledetails/?id=2307728751…iledetails/?id=2307728259

    Lootspawn klappt soweit ich das beurteilen kann.

    Trinken ist nun gefroren.

    Spawnpunkt ist Nordöstlich oben auf der Map. Bin bis kurz nach dem Übergang zu Oldhospital gekommen

    Sound ist der hammer vorallem mit den Knatschenden Bäumen.

    Map ist nun im Steam Wokshop für alle verfügbar.

    Namalsk Island:…iledetails/?id=2289456201

    FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
    -Unique atmosphere - Experience complete visual overhaul of a legendary island, which has captured imagination of thousands across the globe. This iteration of Namalsk brings a major audio-visual overhaul to all the parts of the map.

    -Environment sounds and visual effects - Custom ambient backdrop alongside particle effects for various places to enhance the immersion.

    -Hundreds of custom assets - An unique look of the map is guaranteed by a rich library of over 400 models, tailored to fit the abandoned post-Soviet era environment.

    -Abandoned city of Vorkuta - Explore this vast Pripyat-like city, built on the northern side of Namalsk. Home to many, now a refuge for any Namalsk survivor out there.

    -Abandoned military and industrial installations - Explore number of abandoned installations, including uranium mine, research institute, hospital and number of military bases.

    -Underground locations - Explore a pitch black underground locations such as well known 6-floor Athena-2 underground laboratory or a railway tunnel.

    -Vast sea ice - Broken up sea ice around northern half of the map with hidden secrets such as an abandoned nuclear submarine.

    -Built for survival - Bone chilling visuals of Namalsk are meant to be played with a proper survival experience. It is recommended to use this mod together with the Namalsk Survival pack.

    Namalsk Survival:…iledetails/?id=2289461232

    FEATURES ‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒‒
    -Random events - Unpredictable nature of dynamic events such as blizzards or EVR storms will ensure that no day will be the same on Namalsk.

    -Frostbite - Exposing body parts over longer periods of time can lead to a permanent injuries to survivors.

    -Frozen water and food - Additional steps required when preparing resources found in the environment.

    -Cold resistance soft skill - Staying alive increases the resistance against the cold over-time.

    -New items - New Gorka, Sumrak and Yeger camouflage, all with a brand new hoodie parts. The good old Down Jacket and plenty of new colour variants for vests, ghillies, backpacks and more.

    -Loot scarcity and choke points - Carefully designed high risk high reward Central Economy setups (Hardcore and Regular options) with survivor movement kept in mind.

    -Dynamic ambient soundtrack - Triggering selected custom-made tracks from based on the time of the day and current location.

    -Multiple terrain compatibility - While designed to be working primarily with Namalsk Island, this pack can be used with various other community-made terrains, which are focused on cold survival.

    Game Sense Features include (default settings):

    • Time Progression: F1-F12
    • Ammo: 1-0
    • Health: Q-P
    • Bloodmoon Warning: A-L
    • Visibility Meter: CTRL – ~
    • Tool / Weapon Durability: Num – –
    • Player Facing Direction: numpad 1-9
    • Bleeding: Del-Pause
    • Being Hit: Mouse
    • Duke Amount: Display

    Changelog A19.2 b3


    • Console command “ai pathgrid”
    • Console command “gfx dti” to set distant terrain instancing
    • Console command “gfx dtpix” to set distant terrain pixel error
    • Trees are set to consistent LOD transition values by code
    • Support for Steel Series SDK
    • We also updated to a new version of microsplat, improving performance.


    • Renamed console command “ai path” to “ai pathlines”
    • Optimized path grid move buffer copy
    • Optimized path grid block checks and misc
    • Reduced the effect of High and Ultra Object Quality settings
    • Deleted WaterDepthRecorder that reduced FPS a bit
    • Updated terrain shaders
    • Improved terrain shader settings for better performance
    • Prefab editor to use same tree LOD bias as game
    • Our custom speed tree shader to Alpha Test queue


    • Trees are not rotated correctly on the diagonal directions
    • Desert terrain normal textures not set as normals
    • FirMed01 tree popping in oddly
    • Two trees not instancing
    • 8 block entities not instance rendering
    • You could see under the water plane when camera was close to it
    • Unlit explosives can explode in hand after throwing a lit one
    • Electric fence wires drop to the bottom of the pole after unloading the chunk or FO point.