DayZ Overwatch 0.2.5

DayZ mod that add many new things to the Vanilla Version

DayZ Overwatch is a new DayZ mod that add many new things to the Vanilla Version : Weapons, vehicles, skins, zombie sounds, buildings etc. It’s using a modified Chernarus Map and is very similar to DayZ Breaking Point, but with Server Files released.

  • Version 0.2.5

    Changed 0.25

    • Loot pile increased to 100.
    • Loot adjusted spawn rate.
    • OWcleaup script changed the cleanup timers for dead bodies.
    • UH1Y no longer has working missiles.

    Fixed

    • CfgTownGenerator again

    Added

    • Little bird with minuguns.
    • KA60GL
    • Rearm and Refuel truck
    • Mk19
    • Map_EU
  • Version 0.2.4

    Changelog 0.2.4


    Changed - Loot chance reduced for residential buildings and supermarket.

    Changed - A few Public Event Handlers moved client side.

    Changed - Unbanned weapons: M110 NV, L115A3 LRR & L110A1

    Changed - Biplanes now have a M240 gun on them.

    Changed - New Cleanup script, replacing the server_cleanup.fsm


    Fixed - CfgTownGenerator

    Fixed - V2 Signatures


    Added - Weapons: SVDK, Bush ACR Aimpoint, Bush ACR ACOG EGLM Black, Ctar 21 Mars, Ctar 21 ACOG M203, Magp Masada Aimpoint.

    Added - New Vehicles: Humvee M2, Humvee M240, MTVR, Ural CDF, Camel US, CPD_DZ & CPD_u_DZ

    Added - New ammobox - containing 6.8 Stanag Rounds

    Added - Flashlight, chem light, flares and NVGoggles added back in loot table.

  • Version 0.2.3

    Changelog 0.2.3


    Changed - decreased amount of lootpiles from 110 piles within 150 meters to 80 piles within 200 meters. This help on servers lag. Change in loot table results in almost the same amount of usefull loot in the area. But also some empty buildings. - Might need some tweaking.

    Changed - Loot at chopper crashes.

    Changed - Clean up script, to help on server performance.

    Changed - The clutter system. some area’s now have bigger spawn radius.


    Removed - useless items from the loot table: empty tin can, flashlight, chemlights, flares, heat pack, empty bottle, holy book, wood pile, empty soda can, razor blades, toilet paper, barbed wire, night vision, military flash light.

    Removed - weapons: FN FAL ANPV S4.


    Fixed - Ignite tent - doesn’t kick you anymore. animation show’s to all players and last 45 sec.


    Added - new version of Nissan 350Z - The Cream Team.

    Added - 6 new weapons: L110A1, L115A3 LRR, MK12 SPR, CTAR 21, MAGPUL MASADA, HK 417 CQB.

    Added - Stalker skins in 3 diffrent colors. Can only be found at chopper crashes.

  • Version 0.2.2

    Changelog 0.2.2


    Changed - Moved to DayZ code 1.7.7.1 Due to issues with 1.7.6 - This should help on stability & Dsync

    Changed - Blackhawk Ammo lowered to 400 pr minigun

    Changed - 4 Extra 240 ammo on UH-1H

    Changed - zombie_agent.fsm and animal_agent.fsm should no longer spam the client rpt with error.


    Removed - Some vehicles due to damage bug - Couldn't break them:

    Mercedes 240GD,Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter's Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury Police Cruiser, School Bus


    Added - All the old buildings. Most of the buildings now load in with the clutter aka client side. This

    takes pressure off server fps. We will provide files to run it server side, for those who are using AI. More info about this, can be found on our website within a few days.


    Added - New cars: Nissan 350z in black, blue, green, white, yellow, pink and kiwi. Some of them also have custom art. Holden Monaro Civilian in different color schemes and as a police car.


    Changelog 0.2.1


    Changed - Moved back to 1.7.6 core due to issue with 1.7.7, still some tweaking needed.

    Changed - Increased fuel capacity of the jetskis from 30l to 60l.

    Changed - Serverkey changed.

    Changed - Ignite tent function - show to everyone now, and last for 60 sec.

    Changed - Reduced the amount of Flares & Heatpacks


    Added - 20 new vehicles:

    Mercedes 240GD, Plymouth 440 Cuda, Plymouth Barracuda, Plymouth Hemicuda, Dodge Challenger, Honda Civic, Cooter's Tow Truck, Plymouth AAR Cuda, Plymouth Fury, Jail Bus, Mack R Model, Dodge Monaco 500, Vintage Farm Truck, GMC Fleetside Pickup, Ford F-250, Plymouth Road Runner, Sheriff Squad Car, Plymouth Fury, Police Cruiser, School Bus, SUV_Armored_DZ


    Added - Gear menu slots to 1.7.6

    Added - MK17 CCO, MK17 EGLM RCO, MK17 Sniper, M110 NV, HK416 Aim.


    Fixed - Tents not being destroyed when driving them over.


    Removed - A lot of building’s have been removed due to lag.

  • Version 0.2.0

    Changelog 0.2.0


    Changed – Number of loot piles increased

    Changed – Number of zombie’s within a certain area.

    Changed – Lowered spawn chance of M24 & DMR’s

    Changed – Slots of stashes

    Changed – Spawn chance of Backpack

    Changed – Loot in Firestations


    Removed – Barrack’s on Skalisty Island

    Removed – Towing system – To prevent vehicle stashes at debug, keeps the vehicles in play.

    Removed – Lift/drop system – To prevent vehicle stashes at debug, keeps the vehicles in play

    Removed – Load in system

    Removed – Radar from all Choppers


    Fixed – Number of slots in the Armored SUV

    Fixed – Merlin spawns in now

    Fixed – GPK – Now the bullets do damage.

    Fixed – Glitching in the last hospitals


    Added – Jetski’s again

    Added – Dance option when you are near a camp fire.

    Added – Medivac Black Hawk

    Added – Military Tents & Dog Houses to Skalisty Island

    Added – 2 x 240 Belts to Huey inventory

    Added – Remove parts from vehicle system, should work properly now

    Added – Ignite tent feature


    Changelog 0.1.9


    Changed – Streamer Friendly UI

    Changed – Ammo on UH-1Y, GPK and SUV

    Removed – Jetski’s due to bug. Will be added again later.


    Changelog 0.1.8


    Changed – Dayz code to 1.7.7.1 to improve loading time

    Changed – Number of zombie’s within a certain area, and total zombies

    Changed – Taser ammo at spawn lowered to 2

    Changed – Chance of being infected lowered

    Changed – Splash Screen

    Changed – Picture in top right corner on mod screen.

    Changed – Chopper Crash system for now


    Removed – The option to remove part from vehicles, due to bugs

    Removed – Zombies ability to tackle player

    Removed – One barrack on Skalisty Island

    Removed – Some Clutter to increase FPS in certain areas of the map

    Removed – Hospital glitching into the walls


    Added – Wrecks around stadium at Berezino

    Added – Loot spawn to barracks at north west & Mogilevka Camp

    Added – Survivor Camp between Black Forest & Polana

    Added – 2 military tents to Skalisty Island

    Added – Radio Emergency broadcast, when you load up DayZ Overwatch


    Changelog 0.1.7


    Changed – Bandit skin back to regular, due to bugs with new one

    Changed – Increased number of bicycles spawning


    Removed – UAZ 451 vehicles, due to some issues thats needs to be fixed.


    Fixed – Self Bloodbag system

    Fixed – Take Clothing

    Fixed – Vehicle teleporting back, we might have to do some server adjustment on the fly.

    Fixed – RQ-11 RAVEN Launch option

    Fixed – Black Loading screen, this still needs some more testing with 40+ players.

    Fixed – Zombie argo, they should be back to normal now.

  • Version 0.1.6