DayZero 1.1.7

"Experience Survival PVP Gameplay like never before"

DayZero Launcher


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  • Version 1.1.7

    Release Notes - DayZero - Version 1.1.7

    Bugs fixed

    [DZ-178] - ArmA2 freezes, usually near larger cities.

    ____

    Release Notes - DayZero - Version 1.1.6

    Bugs fixed

    [DZ-166] - Pillar guard towers should be global objects.

    [DZ-167] - Land_Ind_Shed_02_main should be a global object.

    ____

    Release Notes - DayZero - Version 1.1.5

    Bugs fixed

    [DZ-130] - Can't throw flares/bottles.

    [DZ-131] - Duping meat while gutting animals.

    [DZ-132] - Duping food while cooking.

    [DZ-134] - Zombie pathfinding (Firestation)

    [DZ-158] - Graphical glitch at NWAF southern entrance.

    [DZ-159] - Magazines disappearing

    [DZ-165] - Failed backpack pickup causes player to be unable to perform other actions.

    [DZ-175] - Change from simulation time to real time in "local_gutObject"

    [DZ-176] - BIS random select from array function is not random.

    Improvements done

    [DZ-168] - Using original BIS models to fix "bulletproof trees"

    [DZ-169] - Binarize old ArmA2 models to test clientside FPS improvements.

    [DZ-170] - Slight (10%) increase in bleeding resistance

    [DZ-171] - Updated loot spots for ATC.

    [DZ-172] - Updated loot spots for Fire station.

    [DZ-173] - Zombie movement overhaul/improvement.

    [DZ-177] - Zombie / Loot creation improvement.

    Tasks completed

    [DZ-174] - Remove unused files/functions.

  • Version 1.1.4 inkl. Podagorsk

    Release Notes - DayZero - Version 1.1.4

    Bugs fixed:

    • [DZ-75] - Glider stuck in the ground.
    • [DZ-121] - Parts/Bandages/Morphine disappears if you abort usage.
    • [DZ-122] - "Destroy it" does not work on crates and tents.
    • [DZ-124] - Bad FPS since patch 1.1.
    • [DZ-141] - Garage at NWA should be global object.
    • [DZ-142] - Remove wire fencing kit from loot table.
    • [DZ-144] - Concrete walls at NWA should be global objects.
    • [DZ-147] - Tents and crates spawn too often.

    Improvements done

    • [DZ-82] - Don't immediatly delete destroyed vehicles in database.
    • [DZ-125] - Tents/Crate spawn rate is too high.
    • [DZ-127] - Remove tables and chairs, which atm provide a safezone.
    • [DZ-140] - Increased chance to find ammo on soldier zombies.
    • [DZ-146] - New soldier skins for NATO barracks.
    • [DZ-148] - New vehicles: Kamaz trucks.
    • [DZ-149] - New vehicles: UAZ jeep variants.
    • [DZ-150] - New vehicles: Cessna 185 aircraft.
    • [DZ-151] - New vehicles: Bulldozers.
    • [DZ-152] - New vehicles: Taxi cabs.
    • [DZ-153] - New weapons: HK416 assault rifle variants.
    • [DZ-154] - Due to more barracks at NWA, lower loot spawn chance.
    • [DZ-156] - Remove bandit/hero camo skins.

    New Features

    • [DZ-126] - Interior added to another barracks building.
    • [DZ-143] - Add military version of AN2.
    • [DZ-157] - UK/US/DE clothing to drop from helicopter crashes.

    Tasks completed

    • [DZ-139] - Remove UAZ 451 addon (Request from maker).
    • [DZ-145] - Remove G3 from barracks loot table..
  • Version 1.1.3 inkl. Podagorsk

    Release Notes - DayZero - Version 1.1.3

    Bugs fixed

    • [DZ-117] - "Medic" animation functions do not work. (Bandage, Morphine, Repair...)

    Release Notes - DayZero - Version 1.1.2

    Bugs fixed

    • [DZ-101] - Vehicles do not always repair fully
    • [DZ-103] - Players can speed up gun-modification animation by entering a vehicle
    • [DZ-110] - Opening backpack sometimes makes player pick up pistol.
    • [DZ-111] - Logging in while server is starting up can cause player to get stuck loading.
    • [DZ-115] - Drink icon also shows food status

    Improvements done

    • [DZ-102] - Magazine merge should occur on backpack opening instead
    • [DZ-105] - Updated Chernarus intro (When starting game)
    • [DZ-106] - Main menu logo update
    • [DZ-107] - New C++ DLL for 10-1000 times better performance in certain cases
    • [DZ-108] - Limit spawn loop for 100% better peformance
    • [DZ-109] - Weather system rewrite/overhaul
    • [DZ-112] - Different colours for salvage options in action menu.
    • [DZ-113] - Vehicle parts requiring repair should be colored after their damage state.

    Tasks completed

    • [DZ-114] - Merge of backpack base classes (Nothing players will notice)
    • [DZ-116] - Remove unused script files
  • Version 1.1 inkl. Podagorsk

    Bugs fixed


    [DZ-17] - Enter vehicle to speed up fueling[/li]

    [DZ-26] - A lot of people combatlogging to deny gear .[/li]

    [DZ-32] - Food & drink resets on relog[/li]

    [DZ-70] - 1911 SD ammo only spawns with the gun[/li]

    [DZ-71] - Turbo sprinting (Running at 30km/h without getting exhausted)[/li]

    [DZ-72] - Players still get stuck after crafting / shooting with weapon on back[/li]

    [DZ-74] - st_movement addons are not working properly[/li]

    [DZ-80] - When lagging, clients can dupe weaponholders they are attempting to pick up[/li]

    [DZ-83] - Using tents/vehicles to dupe items right before a server restart[/li]

    [DZ-86] - Login dummy needs to be deleted if player logs out in real body[/li]

    [DZ-88] - Can use a Huey (or technical) to find positions of entities (vehicles mostly)[/li]

    [DZ-89] - Backpack pickup range is too short[/li]

    [DZ-90] - Can modify attachments instantly whilst in vehicle.[/li]

    [DZ-91] - Remove drag and load body[/li]

    [DZ-92] - Clean up drag And load code & files[/li]

    [DZ-93] - Recovering from unconsciousness inside a vehicle can eject you from it.[/li]

    [DZ-94] - Missing sound file for long-range rifle fire.[/li]


    Improvements


    [DZ-24] - Rewrite the weather system[/li]

    [DZ-43] - Don't create tin cans on consumption of food[/li]

    [DZ-79] - Vehicle repair overhaul[/li]

    [DZ-81] - Keep MySQL logs for 1 month instead of 2 weeks[/li]

    [DZ-84] - Combine magazines when opening inventory/backpack[/li]

    [DZ-85] - Improve reliability of medical scripts[/li]

    [DZ-95] - After death/logout confirmation, automatically move player back to lobby[/li]

    [DZ-96] - Remove flies on death due to lag, and unrealistic feature[/li]


    New Features


    [DZ-25] - Scavange parts from vehicles[/li]

    [DZ-65] - Add a crate as compliment to tent[/li]

    [DZ-76] - Salvage vehicle parts[/li]

    [DZ-77] - Siphon fuel from vehicles[/li]

    [DZ-78] - Allow bikes to be repaired without parts[/li][/list]

  • Version 1.0.1 inkl. Podagorsk

    DayZero 1.0.1 Changelog


    Bugfixes:


    - M4 models now have recoil and sound again.

    - M16 burst mode now has proper sound effects again.

    - MP5 CCO attachment bug fixed!

    - Thrown bottles and cans no longer sound like they are exploding.

    - Bug with tent/vehicle saving fixed.

    - Bug with zombie handoff fixed.

    - Bullet-proof trees fixed on Podagorsk

    - Hollow rock wall fixed on Podagorsk


    New features:


    - Item slots for vehicles/tents are now displayed in the gear interface (top left!)

  • Version 1.0 inkl. Podagorsk

    DAYZERO 1.0 PATCHNOTES

    Podagorsk Release


    [FIXED/NEW] General Zombie AI Fixes

    - Zombies are now properly controlled by close clients only.

    - Zombies will not excessively lag due to control client being too far away.

    - Zombies pathing has been slightly improved.


    [NEW] Weapon Attachment System

    - You can now attach modifications to guns that have the approperiate rails/spot for it

    - NATO Attachments: M68 CCO Scope, HWS (HOLO) Scope, M150 ACOG Scope, M203-40 Grenade Launcher

    - EAST Attachments: KOBRA RDS, PSO-1M2 Optics, GP-25 Kostyor Grenade Launcher

    - UNSPECIFIC Attachments: Marksman Scope, Suppressor

    - All attachments are found in either NATO or EAST kit pouches


    [NEW] Full Podagorsk Release

    - Customized Podagorsk island

    - Fully wartorn map with NATO/EAST camps

    - Minor and major fixes (see below)


    [NEW] UI Updates

    - UI is now fully white apart from food/drink icons.

    - UI will no longer blend into nature and remain more visible.

    - Icon size has been reduced from 64x64 to 32x32 to not be as intrusive.

    - New UI Screenshot: http://i.imgur.com/a3VYHyc.png


    [UPDATED] Car spawns should now be more dynamic


    [UPDATED] Lights can now be properly shot and turned off


    Podagorsk Specific:


    [NEW] Car wrecks

    - Specific car wrecks can now be looted

    - Doors, trunk and hood can be opened

    - Open cardoors give minor bullet protection


    [NEW] Additional Vehicles

    - HMMWV M240 added (nerfed, equivalent to regular HMMWV)


    [NEW] Road to Airfield

    - Along the road to the airfield is a huge bunker checkpoint complex.

    - The new complex is easily defendable, be cautious - scout ahead.


    [NEW] Bridge to Sona

    - Sona Island can now be accessed through a small wooden bridge.

    - The bridge has sunken into the water in some places.

    - On this bridge you are 100% exposed - be cautious.


    [NEW] Airfield

    - The airfield now has slightly more NATO high-tier loot.

    - Added 2 crashed C130 and 1 more NATO barracks.

    - The distance between all spots is equivalent to 6 runs up and down the NWAF on Chernarus.


    [NEW] Small NATO outpost in Sona Island Castle

    - Sona Island now has a minor NATO camp inside the castle.

    - Protvino has had it's NATO camp reduced in size and loot due to it's close proximity to Sona.


    [FIXED] Spawning

    - Spawning now only occurs north of the river.

    - It is now easier to orientate where you spawn.


    [FIXED] Barns entrances

    - Several barns were too high up in the air and caused instant death upon entering.

    - These barns now have debris leading up to the entrance without the need to vault in.


    [FIXED] Firestation in Kovrov

    - The firestation in Kovrov has been relocated to Kirsanov.

    - It is now impossible to go under and inside the firestation, thus remaining hidden.


    [FIXED] Commercial concrete slabs

    - It is now impossible to enter the concrete slabs, thus remaining hidden.


    [FIXED] Castles

    - Castles can now be safely entered without falling to your death.

  • Version 0.9.9.8

    kein Changelog bekannt

  • Version 0.9.9.7

    kein Changelog bekannt

  • Version 0.9.9.6

    Changelog:


    Sight and Sound


    [NEW] Hospital now has an interior

    [NEW] Military office now has an interior

    [NEW] Stary Sobor reworked completely

    [NEW] Krasnostav and Northeast Airfield reworked completely

    [NEW] Chernogorsk reworked completely

    [NEW] Green mountain reworked completely

    [NEW] Balota Airfield reworked completely

    [NEW] Environmental sounds

    [NEW] Player movement sounds

    [NEW] USMC zombie added

    [NEW] Death screen artwork

    [NEW] Debug monitor replaced

    [FIXED] Conifer trees blocking bullets and zombie attacks

    [CHANGED] Health now shows in a percentage value rather than in "millipints"


    General Updates


    [NEW] Loot positions for all the DayZero buidlings

    [FIXED] 50+ minor bugs; too many to list here.

    [FIXED] Bug where you could not log off with broken bone fixed

    [FIXED] PKM no longer destroys backpacks

    [CHANGED] Loot and player cleanup routine rewritten

    [CHANGED] Unconsciousness routine rewritten

    [CHANGED] Overhauled player damage handler

    [CHANGED] Zombie willingness to chase decreased

    [CHANGED] NATO crash sites no longer spawn eastern soldier zombies

    [CHANGED] Barracks no longer spawn eastern soldier zombies

    [CHANGED] Updated splash screen graphics


    Weapon Updates


    [NEW] Weapon: M14 DMR (a variant of the M21)

    [NEW] PKP may now spawn at the NEW Russian crash sties

    [NEW] Visual models for M203 and GP-25 40mm grenades (no more satchel bags!)

    [NEW] Battle rifle recoil (G3A3 and L1A1 SLR) added to the M14 and it's cousins (M21)

    [NEW] Battle rifle recoil (G3A3 and L1A1 SLR) added to the Winchester

    [NEW] You can now zero the M14 and G3A3 iron sights

    [NEW] Two new types of recoil for shotguns; older shotguns will have more kick

    [NEW] L1A1 SLR magazine visuals

    [NEW] Icon for AK-74 magazines to match the actual model

    [FIXED] Naming errors with clip/magazines

    [FIXED] L115A2 now uses the correct icon

    [FIXED] G3A3 will no longer have it's iron sights obscructed by the ghillie suit

    [REMOVED] Split and recombine option for shotgun shells

    [CHANGED] L1A1 name to L1A1 SLR, along with it's magazine

    [CHANGED] 545x39, 545x39 SD and 556x45 SD damage increased to 3042 from 2722 blood per hit

    [CHANGED] Weapon damage of pistols and SMGs to make them more viable

  • Version 0.9