Experimental Update 1.17

  • DayZ Update 1.17


    Neuer Blog Eintrag zu 1.17 wurde veröffentlicht:

    DayZ



    PC Experimental 1.17 Update 1 - Version 1.16.154657 (Released on 23.03.2022)


    ADDED

    • CR-550 Savanna rifle
    • Longhorn pistol
    • P1 pistol
    • Craft-able Spear (Bone & Stone head variants)
    • Pitchfork
    • Craft-able Bone knife
    • Cleaver
    • Meat tenderizer
    • Kitchen timer
    • Craft-able Fireplace stand
    • Brooms can be lit and used as a torch
    • Improvised clothes from rags
    • Improvised Rope Belt
    • Improvised gas mask filter
    • Gas mask filters can now be refilled with charcoal tablets
    • Additional sensitivity settings (camera, aiming)
    • Cookware is slowly getting damaged by being used
    • Gas mask filters get damaged while in use
    • Voice activation setting for VOIP
    • Ability to go back and forth through multiple actions on the same item
    • New point of interest on Livonia

    FIXED

    • The sound of hitting an obstacle with a vehicle while reversing wasn't played
    • Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
    • During punching the player would turn sideways in some situations
    • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
    • Shelters weren't build-able on some places
    • A burned-out fireplace is no longer producing light
    • Canceling activation of the bear trap and landmine caused errors
    • The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
    • Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
    • Hair clipped with NVG head strap on female characters
    • An incorrect texture of ruined wheels caused a server error on restart
    • Issues with object occlusion on a military guardhouse
    • Players could climb through closed windows on some buildings
    • The player was able to pick up the fire barrel while items were attached to it
    • The sound of starting/stopping engine was not present for other players
    • Sound of opening or closing vehicle doors was not present for other players (https://feedback.bistudio.com/T162184)
    • The sound of turning on/off the alarm clock wasn't audible for other players
    • A staircase handrail in one of the city house blocks was missing a collision
    • The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
    • Attaching more nails to the flag pole caused errors
    • Sharpened wooden sticks caused errors when damaged
    • Traps did not react to vehicles
    • Fixed several environment issues on Chernarus and Livonia
    • Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private)

    CHANGED

    • Reworked Niznohe village on Chernarus
    • Microphone now continues to listen while the player is tabbed out, but only if option "Graphics and sound" is set in the "Update in background" option (https://feedback.bistudio.com/T160155)
    • VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts
    • All heat sources are now emitting heat
    • Sensitivity settings is now exponential instead of linear
    • Bark can now be harvested with axes
    • Adjusted the wolf model to allow a more precise headshot
    • The burning duration of torches now correctly depends on the amount of fuel
    • Food can be baked in a cookware even without lard or water
    • Food looses its quantity when cooked in a cookware even without lard or water
    • Weapon sway increases dramatically while the character is rolling
    • Fireplaces start heating up the player character faster now
    • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
    • Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
    • Stone knifes can no longer be sharpened with a sharpening stone
    • Updated the game credits

    MODDING

    • Added: OnAnimationPhaseStarted callback on Entity
    • Added: Ability to override the position of motor sound for vehicles (for soundcontroller) (https://feedback.bistudio.com/T161793)
    • Added: Exposed GetAllowDamage to script
    • Added: Possibility to add multiple variants of same actions to scroll through
    • Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified.
    • Added: "-cfgpaths=" launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo
    • Added: Modification of arrays in rvconfig by using operator '+='
    • Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup
    • Changed: Fireplace and Bonfire uses UniversalTemperatureSources
    • Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system
    • Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh)
    • Changed: More clock/timer common functionality moved to the base class
    • Changed: Tree harvesting configuration data moved from script to configs
    • Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes
    • Fixed: Workbench crash when using undefined class in a template

    KNOWN ISSUES

    • Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground
    • Extinguished brooms and torches can't become wet and rain doesn't extinguish them
    • Brooms and torches can be extinguished even if they are not lit
    • Tripwires are triggered in a wider range than intended
    • Buried items offer the action to bury them again
    • A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting
    • The CR-550 does not offer dry fire
    • When roasting food on the sharp wooden stick, the wrong animation is played
    • When kindling/fuel items becomes ruined in fire, the player is unable to add the same item
    • Server: In the offline database, "types.xml" is missing default parameters


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  • Ich nehme an, den Versuch ohne Wipe weiter zu machen, wird es nicht nochmal geben, oder?


    Gründe

    * Falls Deer eine neue Map-Version bekommt, wird dort ein Wipe stattfinden

    * Wenn auf Deer ein Wipe kommt, darf Chernarus nicht ohne Wipe weitermachen, da es eine Verbindung geben wird.


    Ich will mich mental nur wieder auf den Reset einstellen. :D

    BBS -Hof-Foto-Fritze und Instruktor bei 🚁 Moe Lines.

    • Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground

    Kann man diese Speere jetzt gezielt werfen um zu verletzen? Oder ist lediglich der „normale“ Wurf gemeint, welcher nicht schadet? vermutlich nur Letzteres. ein tödliches Speerwerfen würde ich wirklich sehr begrüßen.

  • Ich denke die meinen, wenn du beim kombinieren oder bauen mehrere Optionen hast, „Build lower wooden frame“, etc. konntest du bis dato nur die Aktionen durchscrollen, falls du eine Aktion überspringst, kannst du nun auch zurück. Ganz banal.

  • PC Experimental 1.17 Update 2 - Version 1.16.154672 (Released on 30.03.2022)

    GAME

    FIXED

    • Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845)
    • Wrong animations for spears and pitchfork melee attacks and throwing
    • Bear traps were killing players who triggered them with a tool
    • CR-550 magazine was hovering above the hand after hiding the gun
    • Cooking directly on cooking slots was missing sound effects (https://feedback.bistudio.com/T163863)
    • Ruined burned broom turned into pristine wooden stick
    • Brooms and torches were offering an extinguish action even if not ignited yet
    • Default action text is showing when player wants to perform the drain or pour action
    • Player with a Longhorn pistol in hands didn't raise the weapon when colliding with objects

    SERVER

    • Fixed: In the offline database, "types.xml" is missing default parameters

    KNOWN ISSUES

    • Thrown Spears, Sharp/LongWoodenSticks and Torches can fall through the ground
    • Extinguished brooms and torches can't become wet and rain doesn't extinguish them
    • Buried items offer the action to bury them again
    • A pistol attached to the chest holster, placed within the plate carrier pouches, drops on the ground upon reconnecting
    • The CR-550 does not offer dry fire
    • When roasting food on the sharp wooden stick, the wrong animation is played
    • When kindling/fuel items becomes ruined in fire, the player is unable to add the same item
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  • Dafür waren die aber ruckzuck weg :P


    Wie eigentlich jedes essen dort


    Sie hat ja auch mav und Hartmann in ihre base gelassen und dann 50 Suppen für sie gekocht :D


    Erst dachten wir, sie will uns nur fett füttern und dann später in den Ofen schieben.


    Aber jetzt ergibt das einen Sinn, Beef bekämpft uns, in dem sie uns in schmutzige bomben verwandeln ;)

  • Die werden auch in tishina benötigt. Ich hörte die Suppen von *Rosaly* verursachen Durchfall.