Base Bulding Plus: Teile der Base verschwinden

  • Moin,


    ich bastele gerade am eigenen Server rum. Beim basebuilding verschwinden immer wieder Teile (Foundation, Wände etc., auch mal die ganze Base.

    Hier die Config des Mod:

    "BBP_DisableCraftVanillaFence": 0,

    "BBP_DisableCraftVanillaWatchtower": 0,

    "BBP_BaseBuildAnywhere": 1,

    "BBP_FlagBuildAnywhere": 0,

    "BBP_TentBuildAnywhere": 0,

    "BBP_VanillaBuildAnywhere": 0,

    "BBP_CraftWorkbenchRequiresPermit": 0,

    "BBP_SetInfiniteLifetime": 1,

    "BBP_AdvancedRotation": 1,

    "BBP_FloatingPlacement": 1,

    "BBP_CanRaiseAndLowerHologram": 1,

    "BBP_HologramHasCollision": 0,

    "BBP_InventoryToggle": 1,

    "BBP_BarbedWireRemoveOutside": 1,

    "BBP_CanAttachFlashlights": 0,

    "BBP_CanAttachXmaslights": 0,

    "BBP_CanAttachCamonets": 1,

    "BBP_CanAttachWallpaper": 1,

    "BBP_CanAttachCarpet": 1,

    "BBP_CanAttachPlaster": 1,

    "BBP_RaidOnlyDoors": 0,

    "BBP_DisableDestroy": 0,

    "BBP_DisableDismantle": 0,

    "BBP_BuildTime": 1,

    "BBP_DismantleTime": 2,

    "BBP_Tier1RaidTime": 300,

    "BBP_Tier2RaidTime": 600,

    "BBP_Tier3RaidTime": 1200,

    "BBP_BaseBuildToolDamage": 1,

    "BBP_BaseDismantleToolDamage": 0,

    "BBP_Tier1RaidToolDamage": 50,

    "BBP_Tier2RaidToolDamage": 100,

    "BBP_Tier3RaidToolDamage": 1000,

    "BBP_BuildTools": [

    "Hammer",

    "Hatchet"

    ],

    "BBP_DismantleTools": [

    "Hatchet",

    "Crowbar"

    ],

    "BBP_Tier1RaidTools": [

    "SledgeHammer",

    "FirefighterAxe",

    "WoodAxe"

    ],

    "BBP_Tier2RaidTools": [

    "SledgeHammer",

    "FirefighterAxe"

    ],

    "BBP_Tier3RaidTools": [

    "SledgeHammer"

    ],

    "BBP_CementMixerTime": 252,

    "BBP_CementMixerLocations": [

    {

    "position": [

    10054.9150390625,

    5.99834680557251,

    1824.8145751953126

    ],

    "orientation": [

    140.3209991455078,

    0.0,

    0.0

    ]

    },

    {

    "position": [

    8025.97412109375,

    14.320038795471192,

    3112.5556640625

    ],

    "orientation": [

    -134.31700134277345,

    0.0,

    -9.999999974752428e-7

    ]

    },

    {

    "position": [

    2259.96728515625,

    185.38668823242188,

    5228.34326171875

    ],

    "orientation": [

    31.42186164855957,

    0.0,

    0.0

    ]

    },

    {

    "position": [

    13320.810546875,

    9.184663772583008,

    6120.3203125

    ],

    "orientation": [

    0.4880000054836273,

    0.002672000089660287,

    1.681928038597107

    ]

    },

    {

    "position": [

    11916.3330078125,

    28.763134002685548,

    14286.380859375

    ],

    "orientation": [

    105.10449981689453,

    0.0,

    0.0

    ]

    },

    {

    "position": [

    8005.10009765625,

    129.20440673828126,

    12594.5

    ],

    "orientation": [

    -12.629599571228028,

    -0.7346320152282715,

    0.24026000499725343

    ]

    },

    {

    "position": [

    5216.392578125,

    340.9700927734375,

    9886.8974609375

    ],

    "orientation": [

    -109.34298706054688,

    -0.04223399981856346,

    0.007776999846100807

    ]

    },

    {

    "position": [

    2943.952880859375,

    220.7844696044922,

    12637.5263671875

    ],

    "orientation": [

    -158.0102081298828,

    0.0181450005620718,

    -0.04493200033903122

    ]

    }

    ]

    }



    Hat jemand einen heißen Tipp für mich?


    :lovedayz:



    DANKE!!!

  • Ich binde alle types.xml in die cfgeconomycore.xml ein. Die Objekte sind ja auch da und könne über VPP gespawned werden.


    <!-- Base Build Plus -->

    <ce folder="types/BBP">

    <file name="BBP_types.xml" type="types" />

    </ce>

  • Aber sicher - und schon mal Danke für Deine Hilfe!!!!



    <!-- BaseBuildingPlus START-->

    <type name="BBP_Wall_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Door_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Floor_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Roof_Hatch_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Floor_Hatch_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Foundation_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Triangle_Foundation_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Gate_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_SGate_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Half_Wall_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Pillar_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Ramp_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Roof_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Hanger_Roof_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Slope_Roof_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Slope_Wall_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Stair_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Triangle_Floor_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

    <type name="BBP_Triangle_Roof_Kit">

    <lifetime>3888000</lifetime>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    </type>

  • ..das schräge daran ist: Ich habe in der Nähe von Krasno am See 3 Foundations hingebaut. Nach einem Tag waren die noch da, Dann habe ich links und rechts jeweils 3 weitere Foundations angesnappt. Die sind nach gut 2 Stunden wieder verschwunden. Heute hab ich nachgesehen: die 3 zuerst gebauten Foundations sind noch immer da (....Fahnenmast steht natürlich auch da)

  • <?xml version="1.0" encoding="UTF-8" standalone="yes"?>

    <types>

    <type name="ACOGOptic">

    <nominal>10</nominal>

    <lifetime>14400</lifetime>

    <restock>1800</restock>

    <min>6</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    </type>

    <type name="ACOGOptic_6x">

    <nominal>5</nominal>

    <lifetime>14400</lifetime>

    <restock>1800</restock>

    <min>2</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <usage name="Police"/>

    <value name="Tier3"/>

    <value name="Tier4"/>

    </type>

    <type name="AK101">

    <nominal>2</nominal>

    <lifetime>28800</lifetime>

    <restock>3600</restock>

    <min>1</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>

    <category name="weapons"/>

    <usage name="Military"/>

    <value name="Tier4"/>

    </type>

    <type name="AK101_Black">

    <nominal>0</nominal>

    <lifetime>28800</lifetime>

    <restock>0</restock>

    <min>0</min>

    <quantmin>-1</quantmin>

    <quantmax>-1</quantmax>

    <cost>100</cost>

    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>

    <category name="weapons"/>

    </type>




    Das hier? bin hier in dem forum neu

  • Naja der Thread heisst:

    BASE BULDING PLUS: TEILE DER BASE VERSCHWINDEN

    und du hast das geschrieben:

    Habe das Problem auch wie behebe ich das bei mir geht das nicht?

    Daher bin ich davon ausgegangen, dass es bei dir auch im BBP geht ^^


    Was verschwindet denn dann bei dir?

  • Hast du die types für die Base Building Plus Mod eingetragen? Die hat ihre eigene types Datei damit die Wände, Böden, Decken etc. eine Lifetime haben.

    Sollten so aussehen: